A Meta Gaming Blog talking about How to Frame Narrative, Exploiting and Exploring Biases, and Using Work Productivity and Motivation tools in a TRPGs most of the time.
As a Baseline I start modifying the % of propulsion at a given TL.
the Acceleration which we can get is 1.3Gs
Thrust (N)
35,100,000 N
4,900,000 N
1,033,100.0 N
Accel (m/s^2)
12.63
8.18
8.68
Accel (G)
1.29
0.83
0.89
Propulsion
2,169,000.0 kg
444,000.0 kg
109,000.0 kg
Kg/s
12,910.7 kg
1,156.3 kg
741.5 kg
Dtons/S
0.912
0.082
0.052
Burn/Accel(Dton/G)
0.71
0.10
0.06
I like how the rocket hovering Illustrated a 1G thrust vs 1G effect = Hovering.
The Context of how its not the Performance of the Rockets that Improved over time but the Reliability. Their Thrust to Mass Ratio was roughly to 70-80. Comparing the 196B Shuttle Program 1.4B per launched (135 launches, 2 failures and partial failures) vs 49B Apollo Program with 4.7B per Launch.
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