Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts

Monday, April 19, 2021

Imagining a Smarter person than me: A Virtualized Model in my head

 TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about what we are going to role-play and something believable would be something "We wouldn't do" or actions that reveal our behavior. 

This technique is almost a cornerstone to how I proceed with my limited attention, education, intelligence, and my self-doubt.  I am definitely not the smarter person - but it is enough to imagine someone who acts differently based on different Information than myself. 

The Smarter Person would:

  1. Stronger Logical Rigor than me. Unlike me they would know what argument or logic principle that applies. Unlike me they don't need to check google over and over again what are the terms and principles of the Logic, they would know. And thus they work with a Narrower set of Actions and more Confidence. All I can do is Google and Try to keep up. 
  2. They would know all the Patterns and Anti-PAtterns of Actions, Criteria, and Systems. They would be able to extrapolate the Checklist they will need to organize to Eliminate and Falsify the  Factors and Theory/Hypothesis. I am just a little monkey trying to ape their intelligence - I know what it looks like and have to go in search of something that LOOKS like it. 
  3. They have the Working Memory I dont have, and probably all those who draw from my genetic pool.  If eugenics was ever allowed I'd imagine my family would have been removed from the gene pool with our spectrum of flaws. Its a depressing to not have the working memory of a regular person and have to rely on VISUAL loading - writing all the information down, Drawing them as Diagrams, and using so many techniques just to keep up. When i draw and diagram and take notes I am monkeying poorly what a more intelligent person would do in their head. Knowing I am far inferior but having written it and drawn my solutions and formulas I can have others check my failures and issues. (soo many books and people who believe they are the Genius Savior of the World and people I personally know who believe less intelligent people are not worth saving, I've been only lucky to pretend to have enough intelligence to keep up - only my family's wealth has allowed me to survive when otherwise I would have been eliminated).😰😥
  4. That they have the attention to detail because their intelligence allows them to better Filter out the noise and red herrings. That I can only ruminate and doubt while they have the genius to be certain. They can seem so charismatic by how much attention and thought they can bring to bear and "pretend" to care or play the role the other party wants to see
I have a strong bias and you can say weakness to people as Ignorant as me😅. I want there to be understanding but I know they have to endure the humiliation of being in a world that is very "Intelligence" conscious and working our way to areas far smarter people come to with less effort or loss. I am part of the people who many believe "drag people" down. And my gene pool - and many of us like myself may rely on Ambiguity and luck to come with the ultimate "equalizer" money and power not to be "culled" for mediocrity. 

Survival of the Fittest = Might Makes Right...  and the Weak is to be enslaved. 

I'm just the scared and cautious simpleton who apes the smart person. Games are where I practice pretending to be smart and the illusion is easier to maintain 😅

I think I wrote about this before. Highly aware I'm a broken record. 

Thursday, December 5, 2019

Concepts I re-learned reviewing the Starter and Essentials Set.

Concepts I re-remembered reviewing the Material.

  1. 3d6 Bell Curve. Rarer Extremes, more frequent near the Median. 
    1. The biggest change is that scores at the extremes, rolling a 15 or higher or a 6 or lower (rolling 3,4,5,6, 15, 16, 17, and 18) is at the 18.52% chance, compared to on a d20 rolling 1-5, and 15-20 is 50% of the time.
      1. Rolling on or higher than 15 is 25% with d20 and 5%  with 3d6.
    2. Less Gambling and More Calculated Risks. The behavior that results when their chance to roll a 10 vs an 18 means instead of hoping you will roll a 20, you assume the challenge is beyond you. This is a style of play for problem-solving and manages some of the Min-maxing behavior that would result because of the knowledge of the Probability. Knowing an 18 is below a 1% and rolling
    3. DC 10 + Proficiency Bonus + Ability Modifier has more relevance because the median is more frequent. In a bell curve distribution, your odds for a hard challenge goes down considerably, so you try to break down the task to smaller manageable tasks/wins.  
    4. https://anydice.com/?dice=4d6l3
  2. Core Mechanic - The Check or Roll. Basing the core Mechanic on Conflict and Uncertainty - Will he climb the wall? ...Persuade the mayor? ...Negotiate the Deal? 
    1. Key Techniques that Teach Players and GM how to Frame a Situation. What is the Challenge? How the Players or GM define if its a Check to Persuade, to Save, Analyze or Understand, to Take Actions that will have an effect on a much more complicated situation. 
    2. A Situation drives the Roll. This means the Players think in Uncertainty and Problems, the GM and Players think in Conflict and Tension. Is the Objective to HIT the mark, or the Objective to Solve the Problem. My problem with certain game mechanics is that I grew up with the “Hitting” the Target mindset and that doesn't lend well to Storytelling. 
  3. Techniques of Narrating Combat or Thrilling Pacing. The mental model of Combat is Attack someone - which is not the case and limits the imagination. Giving players and GMs the arsenal in narrating High Tension Fast Pacing conflicts or uncertainty is one of the things I wish can be tackled in a Starter TRPG. Breaking down the Inputs, Outputs, Tools, and Techniques that allow anyone to have the capability to narrate thrilling conflict. 
    1. It's in Law School for Everyone in TGC I was reminded of Storytelling Pacing. The lecture covered how a lawyer can Draw out a scene moment to moment to slow down time. Controlling the Audience’s Perception of Time is important in Storytelling - even if you’re just the Player but especially so if you’re the GM. 
    2. Speeding up time means knowing the Techniques and having followed attentively HEMA inspired Books and novels. To prevent this barrier it's possible to teach key concepts of biomechanics (and keywords and concepts to understand), but save this for more enthusiastic gamers who want to polish their fight narration. 
    3. Speeding up Time is also seeing the Consequences of the Action or the “Wake of the Action” letting the imagination fill in the details. To imply the action by describing the bleeding gash, the three steps back and their stunned form, and seeing the spear shaft break the rock barely missing the mark, but seeing suddenly the form collapsing. 
  4. The margin of Failure, GM never Rolls. This is the Difference of an NPC rolling “To hit” vs the GM asking for a “Save”? Both situations the PC is being attacked/threatened but the Dice and Agency is with the Player. With Bell-curve probability and better framing techniques, it would be faster if the GM would abstain from rolling. 
    1. No more Roll and Opposed Roll. Set the Targets/Value and let the dice resolve the Conflict. The only exception is rolling between Two Players, in a contested roll. 
    2. Holding the dice, making sure the player knows they can frame or narrate how they deal with the circumstance. Not in the simple binary of attack and defend.