Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Wednesday, August 5, 2020

Stress is where Heroism can be better viewed. Stress Mechanics

Because of the Stress Mechanic (its like HP but the Stress doesn't go away so quickly without coping mechanisms like Vices and Habits; unified Conditions see 200425 GITB Quick Combat - Combat Mechanics,), I can now impose some tangible costs for very SMALL spaces and very difficult and frustrating equipment. 

the way I handled Load (Level of Effort), Stress, and Wounds is a Single Track of Penalties: 0, -1, -3, -7 and -10 and one of the 4 Modifiers to a Roll (so players don't get overwhelmed by the number of factors). 

I don't know yet how, but the NASA data on the crew would be my baseline. Noting that NASA crew is the exceptional or Elites and PCs fall under lower levels unless the GM sets it to more heroic competence levels. This means PCs require more maintenance and not as stable (no psych evaluation and filtering). 

It also helps that I have a Level of Effort aka Burden or Load Mechanic for operating Space Suits. The Time and Motion of Operating a Space Suit (like Space welders) and the physical toll even if in Zero G reminds me of Rapid Changes in Temperature exhausting the Body which leads to the superstition of Rain Causing sickness - that rapid changes in temperature exhausts the body because the body will switch gears and have to recalibrate itself (as it will always try to maintain equilibrium). It is the exhaustion that causes a weakened immune response and not the "rain" which leads to adequate rest and managing the transition to reduce the exhaustion. 

Interestingly it was discussed in the chapter of Embodied Emotions has started talking about Proprioception (I'm currently listening to Boosting your Emotional Intelligence by Jason M. Satterfield and a lot of CBT and Mindfulness studies seem to give me Ideas how to simplify my Management of all these factors: physical, energy levels, and stress). 200510 Cepheus Engine Variant Rules


Title: Stress is where Heroism can be better viewed. 

You explain to your Kids that Courage is Overcoming Fear. Then you reflect on that statement and where that saying leads oneself. Does that mean Virtue is overcoming Internal Weaknesses and Vulnerabilities? Is the Heroism found in overcoming the Physical Obstacle or the Internal obstacle? Is it heroic to overcome prejudice, intolerance, engendered bad behavior, and biases? When you think about the Economic vs Moral decision -what is $2 to a person who has nothing vs yourself, vs the moral/ethical act of providing aid - there is a disconnect between the Economic Decision (measuring the Physical Obstacle) vs the Ethical Decision (overcoming the Bias, prejudice, internal weakness). 

In an interview Jim Dinnigan (Who I never heard of until last night when Jay Duggar sent me the link and I listed to this while looking him up in Wikipedia) noted that Wargaming allowed them to Simulate and Model the situation so as to Systematically review Alternatives and review the Forces. Breaking the GAME, disrupting the prevailing forces in a situation is what we always look for when the Forces are against us. When it is to our advantage, we look at how the Opposite party can disrupt our advantage. The Change of Perspective lead to More information, and Actionable information to affect outcomes. 

Behavior and Cognition are the same, imagine what Jim Dunnigan was talking about but the battlefield for your attention and your behavior. To be able to MODEL the forces that affect your behavior and to disrupt these forces with levers and mechanical advantage. 

After Jon Oliver's lesson on how we teach history (I'm more studied in Filipino and Chinese and Roman History but his video is TRUE to Filipino and Chinese history; instead of race in Filipino history how the Poor has been used and vilified) the BIASES and false dichotomies/equivalencies that surround it is a ready example of Overcoming Internal Conflicts, not to remove conflicts but accept and make sense of them (example: Humans are capable of incredible compassion and love; while capable of cruelty and evil beyond comprehension - that cognitive dissonance is healthy and actually true to a degree).  

The thing about any good intention, action plan, and self improvement through Games is that these are tiny changes that can be easily disregarded and belittled. But over time allows us to shape our behavior and our gamer mindset. We seek to understand and play, I realized Gaming is emotionally ENGAGING with something I otherwise would not care for. Learning science, math, business, and all these things because I want to play or test these forces in a theoretical model gives me hope that the hobby is a wholistic way of self-improvement. echoing the domain: game in the brain. 


Sunday, June 28, 2020

Learning Children of a Dead Earth Orbital Mechanics and Phasing.

Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. 

Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and I can barely grasp the concepts

And I don't understand it still. I have to do some "homework" and study. 

Trying to learn the Orbital Controls in Children of a Dead Earth. Still looking for the links that explain the concepts of how the 

Radial (Green, B), 

Ok this is in the 2D orbital plane with 2 axis of: Away from or Towards the Orbiting Body. So all rockets tend to try to get AWAY from the Orbiting Body, while METEORS go towards the orbiting body. Green ROCKETS and METEORS. 

Tangential (Red, V), 

It's supposed to be Perpendicular to the Orbited Body, but wasn't that supposed to be out of Plane? But still in the 2d Plane of Orbit. 
AHHH!!! Ok so its perpendicular relative to the Axis of Away and Towards the orbital body. Now I get it. its V in the Wikipedia diagram. ??? So I have to think of either the Relative relationship of the Place I want to go.... that's confusing I can use both to get out of the orbit of the Orbiting Body. My brain can't figure this out. 

AHH! Oh i can imagine it as the Velocity I'm going to be Orbiting. If I want to SPEED UP to catch up to something in the Same Orbital Plane OR slow down TO CATCH UP. (which is actually WRONG because of Orbital Phasing ). 

TANGENTIAL RED is Go Faster or Reverse Along the Track (Orbital Path). 

Out of Plane (Blue, N), 

So this is Perpendicular the Orbital Plane. So I guess its going towards the Poles - North and South. So the Axis is North or South. 
If I'm imagining it this makes me Change my Orbit clockwise or counterclockwise to the Orbiting body. 
The Infolinks in the game says its used to line up on the same orbital plane as the object. 

BLUE is Changing the Orbital Plane. I should Imagine it as Changing Lanes of some kind. 

Temporal (White, M).

Can't find it. Hope I bump into it again. 

Holy crap! 
"If spacecraft is behind the final position on the same orbit, the spacecraft must slow down to enter a smaller, faster phasing orbit to catch up to the final position."
That's Counterintuitive!!! 

Focal point.png












A quick Video of me trying to figure it out and actually getting it WRONG but still finishing the mission!