Sunday, June 17, 2018

Plan-Do-Check-ACt in EVERYTHING - even in Game Systems, and Game System Design

Seeing Cyberpunk 2077 and Cyberpunk 2020 it makes me wonder why it isnt an acceptable model to Rewrite a Scifi Setting every 3-5 years updated to consider all the new technology and Trends like a new D&D edition?

It would be so beautiful work of Documentation Management 😅. But I realize people are people and Change and updates are not very welcome, what's wrong with how I do things now? Still its an exercise of creating an Approachable Living System.

Its kinda weird since most Gamers I encounter in G+ are Programmers and Version Control and Iterated Improvements and Rollouts/handoffs are something deeply understood and appreciated. 

So PDCA in Everything - A System for Systems - is a very meta but usable framework in Looking at TRPG systems. TRPGs are not just Games but Playable Models of a Story (or Narrative "reality").

What's wrong of how I do things? Or Whats wrong with the Status quo?
Architecture is a word I encountered in CISP and in BPM that talks about Designing Frameworks - Designing how a System in teaching a Target system (Designing System A, System A is designed to Teach System B). Architecture is the Term for Designing System A. So wow take a breather.

Anyway, so Architecture in Designing a TRPG's Design would be kind of Heavy. But the things Some TRPG Game System nerds think in this way. They can put to writing the system by which they design the system of Developing the User Experience. Tobie Abad's works and his discussion of these works is what reminds me of this. This is Architecture. There is a Wikipedia Article in TRPG Design Theory and there was another book about it - which come to think of it was a great foundation for me getting into ISO, BPM, and other PDCA systems.

So what's the point
TRPGs is a great way to Learn some Key System Literacy skills that is essential in Learning more complicated frameworks and models that deal with real life work. The obsession about it is what allows us to get deeper and deeper into it and seem to see PDCA systems like in ISO or BPM (and the many other Process Frameworks) one of many systems we can understand as we've been given a system framework from TRPGs.

Its great education - its a life skill, and its fun to talk to other Gamers who think in System Architecture and find a FUN use of such  a serious skill. A fun use of a serious skill - how games and play is a strange evolutionary memetic of preparing us for harder problems ahead.