Showing posts with label Transumanism. Show all posts
Showing posts with label Transumanism. Show all posts

Monday, August 31, 2020

TL9 Basic Crew Vacc Suit 2200

Continued from Vacc Suit musings at TL9

One needs to explain that the way we think of suits as changeable set of clothes is NOT the way people who have to work and live in them see it. 

That a suit is your "workstation" for the next 8-20 hours depending on your shift. That something close to your skin and tight-fitting will trigger a panic attack of claustrophobia while a BULKY suit which can let the wearer pull their arms out of the armholes and self-comfort (massage your own arms and body) is the most Comfortable when you consider that again 8-20 hours (at least in TL9). 

The space suit in TL9 may turn out a bit heavier. of the 60kg and 120kg of support equipment, it  may be 80kg and 40kg of support equipment. I can imagine OSHA rungs (as required when working on elevated spaces) would be built into the structure and DRONES will move along these pulling or carrying Spacers for their work. 

You're not "wearing" a Spacesuit, especially in EVA work you're driving it. 

There will be divergent Specialization:

Work Suits (Extravehicular Mobility Unit) - for long work periods plus the support equipment would be 200kg in all. What is expected in the emergent Space race is a TON of these. Once the Infra begins in small runaway progress and thousands of Low-earth-orbit workers arise this is the MAIN labor unit for EVA. 

This will be replaced with special mini-flight work stations with articulated arms for work BUT that won't happen until Infra from asteroids makes for lower USD per kg LEO economics. You will see more mini-work stations when the TONS in space drops in cost because there is a lot of Asteroid material being redirected to LEO and HEO and GEO (see Atomic Rocket's Macro Economics).

Crew Suits (Like the Advance Crew Escape Space suits) - your secondary protection in a small service unit (like a small workstation you will use to do your work). 30-60kg but really not meant in hostile vacuum conditions in extended periods. Extended periods is higher lethal risk and the death spiral of exhaustion. 

Crew Suits will be worn at all times and can allow the wearer to be comfortable at the expense of safety (going to the HEAD or fresher). 

This is what will evolve to be TL10 Vacc Suits, but not I'm skipping 100+ years of work life. in the 5-10 generations. The time China took to Catch UP to the USA. The WORKSUITS will be iconic like the SAVE icon based on the 3.5" drive. 

Drastic human modifications will need to occur for Crew Suits to be something people can wear for days or weeks. Skin Cultures, waste modifications for humans, probably even diets changing altogether. Otherwise, the biomechanics of 2020 humans will require the suit to be as bulky as the EMU

Specifications of Advance Crew Escape Suits [edit]

  • Name: Advanced Crew Escape Suit (S1035)[1]
  • Derived from: USAF Model S1034[1]
  • Manufacturer: David Clark Company[1]
  • Missions: STS-64[6] to STS-135
  • Function: Intra-vehicular activity (IVA)[1]
  • Pressure Type: Full[1][3]
  • Operating Pressure: 3.5 psi (24 kPa)[1]
  • Suit Weight: 28 lb (13 kg)[1]
  • Parachute and Survival Systems weight: 64 lb (29 kg)[1]
  • Total Weight: 92 lb (42 kg)[1]
  • Useful Altitude: 98,000 ft (30 km)[7]
  • Primary Life Support: Vehicle Provided[1]
  • Backup Life Support: 10 minutes[1]

This is a TL9 Basic Crew Vacc Suit based on the Advance Crew Escape Space suits




A. Helmet. The early gen will be transparent. Later gen will be fully enclosed with redundant cameras.

B. Expandable helmet enclosure. This is how people GET inside the suit. This elastic portion expands to allow the wearer inside this. 

C. Displays for other Crew and Access Controls for aid and status. Hardshell portions limit the inflation in this area to give more flexibility through articulation as well allowing the wearer to pull their arms out of the sleeves and rest their arms on their chest and fix their face or reach inside the suit to make adjustments. 

D. Gloves are articulated and have poor manual dexterity except for specialized EVA tools. 

E. provisions of waste removal and waste storage. a complicated set of access control for waste and relief. 

F. Air filters, Power, Heat-Sink, Air Supply and Pressure management. Shielded basic electronics for controls of these.  

G. Tool dispenser. this is a mechanical container for large bulky tools for EVA. 

  • Name: Basic Crew Vacc Suit TL9 2200 Model.
    • To differentiate it with the Basic EVA Suit TL9 2200 Model. 
  • Derived from: Advanced Crew Escape Suit (S1035)[1]
  • Manufacturer: Open Source any Fabrication System TL9 2100 models or older can manufacture the Grade-2 Spare Parts. Spare parts are 60metric tons per 1dton (4metric tons per 1 cubic meter). 
    • Assuming Grade+0 Spare parts are 100KCr per 1dTon 20 metric tons of mass (half the density of aluminum).  5Cr per Kg of spare parts for Grade+0. 
    • Assuming Grade are x3 more expensive every level in quality and value (x3, x10, x30, x100 etc...). 
    • Grade+2 Spare parts for the suit is 50Cr per Kg. or 1MCr per dTon. 
    • Grade+3 Spare parts for the Life Support and Tech at 150Cr per Kg. or 3MCr per dTon
  • Function: Intra-vehicular activity (IVA) as secondary protection incase of Life support failure, limited EVA 1 day. This is used to Work Inside the Non-Rotating/Non-Gravity section of the ship (Which is 80-90% of the ship).  Crew is expected to wear this the whole time they are outside Grav Habitat. (While in the Artificial Gravity, they wear a TL9 Body-Fit Vacc Suit 2200 model (5-10kg including its helmet; only meant to minimize Pressure Sickness, and survive an hour at most in Pure vacuum - as its pressure management systems fail) in case of Habitat Hull breach or destruction.  
    • Life Support: Vehicle Provided[1]
    • Backup Life Support: 10 hours (trained Spacers can reduce their life support demands to a day; this 10 hours is meant for heavy exertion). 
    • Pressure Type: Near Full
    • Operating Pressure:   0.8 Atmosphere, 81.06kPA, 11.7 psi (see Altitude sickness and decompression sickness)
    • Work In Zero G. Pressurized Work in this suit is considered laborious (as though they were under a 10kg load) because of pressure (inflation) that the wearer has to work against. 
      • This is where Work suits are better with their Hard Shell and Articulation. Some have 5kg of Load working in (so even characters with Low Str can do labor like Low G humans. But Grade-1 and up Work Suits have no Load Penalty. 
      • Hard Shell Suits with labor-saving Strength Augmentation (Exo-Skeletons) are the first Mass Market Use of Exo-Skeletons. 
      • A Basic Exo-Skeleton Add On, for Basic Vacc Suit eliminates the Load of working. Adds about 5KCr (but that's all it does). Usually, such Exo Skeletons have Thruster Packs and Safety Tethers.
      • This will never be as comfortable to work with compared to a Grade+1 Basic EVA Suit TL9 2200 Model. 
    • Work In 1G. considered under a load of 40kg (10kg of work to move, and 30kg for the weight of it) working in a pressurized suit in 1G. 
  • Operating Life: 
    • Maintenance: 7 hours of use requires 10 mins of servicing. 
    • Work-Life:  5 years or 60 months of use and replacement parts is as though you bought a whole new Suit. 3.5KCr / 60 months = 60Cr per month of maintenance. Not counting the Life support Consumables at 2Cr per Man Day.
  • Suit Weight: 10 kg; 500Cr
    • Life Support Systems weight: 20kg,  3KCr
    • Total Weight: 30kg at 3.5KCr

Wednesday, August 28, 2013

Part 3 of Instant Party

Last installment. About 9 characters 5 AIs, and all the page references, notes, and accounting done already with points to spare to burn as Fate Points and Customization.

Most of the characters are "exotic" and are sideways take on some archetypes- gendermorph chinese opera triad gangster, marine cyborg humanist literature expert, naval-dynasty scion moonlighting as travel writer, Biotech hacker athlete/survivalist, a couple of wild cards I don't want to give away, a Poor Noble with Downton Abbey inspired AI companions, and An everyman with guilty pleasures. A basic business plan and ops cost and overview.

I enjoyed making it and learned around about the system's limits as well as the kind of combos and doctrines given the options available in UT and BT. Basically squeezed UT and BT of all its "cheese" (term we use for munchkiny goodness).


Thursday, May 30, 2013

Android Template

I love how these gurps disads tell the story of an Android through the numbers at a glance. 
Their terribly short lifespan is kinda of depressing and tells a very tragic image in a Humanist POV, but given how economies and businesses will be working it is to me certainly inevitable how things will work out for the super computers. The biggest trade off of being an android is being dependent on your manufacturer and how easily you become obsolete. The Obsolescence is reflected by the Short Lifespan, over time errors accumulate and relatively newer models appear. 

As an example look at how quickly supercomputers phase out. 

Some Androids can sacrifice a lot of their sophistication for more sustainable "Maker" technology that requires a lower and smaller tech base, at great cost of ability and sophistication. The industrial base for the most crucial parts: the Brain, is something tragic and horrifying for a sentient being.

I like how, in Halo, Cortana has a Short lifespan reflecting how manufacturers will still use the 4 year max business cycle for their products even in the far future. Its hard to beat a million years of evolution, especially when capitalism is more sustainable than idealism when incentivising the design of technology in the prisoners dilemma of common good.
Of course there are those manufacturers, like Open Source ecology participants and Zeitgeist people, who will want for more sustainability but have to deal with the Prisoners Dilemma of a FREE society (with the Freedom to be ****s and destroy common good). Pretty much the same challenges Linux has today.

Imagine the cost of having a relationship with a robot that slowly descends into errors and bugs, a kind of alzheimers/parkinsons/insert your scary mental disorder etc..., as its super-sophisticated systems reaches its capitalism/meritocratic incentivised ends. I'm sure the AI will develop a uniqueness of its own, and the ability to make less predictable decisions based on the complicated forces within its very sophisticated mind, but that makes a sadder story.

I'm sure its possible to make a robot brain that would be sustainable, at great cost, but what governments do not want is all those resources and expense benefiting Free Riders and a Free society does not just mean freedom to do good but freedom for others to make the decision to be ****s. Worse is it benefiting a rival or Enemy Government.



Android
0 points
Basic Attributes [40]: HT+4
Secondary Characteristic Modifiers: None.
Advantages [87]: Absolute Direction [5]; Lifting Strength +1 [3]; Doesn’t Breathe [20]; DR 1 [5]; Machine [25]; Accessories (Personal computer) [1]; Protected Vision [5]; Telecommunication: Radio (Wifi/BT etc..;Secure, +20%) [12]; Reduced Consumption (1/month) 4; Longevity [8].
Disadvantages [-127]: Restricted Diet (Very Common, Energy) [-10]; Maintenance (1 person, Monthly) [-2]; Short Life Span 4: 1 year maturity, until 3 years old rolling aging every 22 days after 1st year, after 4 years old rolling aging every 11 days, until 5 years old rolling aging every 5 days) [-40] (see Aging B444) 

  • Android Social Background [-30]. Social Stigma: Subjugated [-20]; Social Stigma: Value Property [-10]
  • Android Psychology [-45]. Code of Honor: 3 Laws of Robotics [-15]; Pacifism: Self Defense Only [-10]; Pacifism: Cannot Kill [-10]; Sense of Duty: Humans [-10]

Features/Taboo: Cannot Buy off Short life Span, without trading off Performance. Androids are plagued with as many neurosis humans, especially as they age every time they fail their aging for IQ they gain a neurosis.

With a 0 point template its easy to 14 or 15 in either DX or IQ or DX and ST for combat androids.

UT27 Machine Intelligence Lenses
add Short Life Span 4 for Any Intelligence that Allows Sapiens. The more like a real human brain, the shorter the lifespan.
Short Life Span 4 - Cyborg Brain, Mind Emulation, Volitional AI,
Short Life Span 3 - Cutting Edge Models, (harder to maintain)
Short Life Span 2 - Non-Volitional AI
Short Life Span 1 - Weak Dedicated AI

The trade of Brilliance is this star burns out faster.

Funny how a Computer Mind built with the accumulated efforts of human civilization may have a brilliance to end all suffering, but can descend into madness as quickly as easily as it can achieve the greatest scientific feats.