And I don't understand it still. I have to do some "homework" and study.
Radial (Green, B),
Tangential (Red, V),

Out of Plane (Blue, N),
Temporal (White, M).

Finish the Weapons and Armor.
Adventuring Gear remains.
Template Equipment Remains.
Fatigue and Exhaustion.
Healing and Recovery of Stress, Trauma, Fatigue, Exhaustion, and
Uses of Medicine
Condition Levels are 0,-1, -3,-7, -10
Combat Actions Clarification.
Defend. How does it work in 1 side rolls system?
I guess you roll when you're being attacked if you haven’t attacked on your turn.
So on your turn you either Attack or Are Attacked. When defending a success means getting to continue what your doing. Certain Feats, Class Features, etc.. allow characters to deal damage even when defending.
When defending possible to use an Athletic Skill or A different combat skill depending on the context.
If the character is Interposing themselves against an Adversary and Choosing to Defend, they were not performing anything else, they have an Advantage to the Roll.
If you are attacked, roll against the DC of the Adversary (10 + Competence + Scale). Roll using your Competence + Scale.
Failure by the Fail Threshold (Skill Modifier) is to abort any action you were going to do.
Characters can have a Costly Failure by Choosing to Take the Damage even if they did not exceed the Failure Threshold (Level of Skill) to Continue their Action.
Defending Only Action - grants an Advantage on a Success for the Action of the Next Turn..
Ready Actions.
Actions like Running. Dex roll for Running.
1 round of sprinting
1 minute of running
10 mins of jogging
Damage
Dash Feat. Better Movement.
Forgot the Shields Table. Shields Modify the Fail Threshold.
Off-hand weapon is its Own and Separate Skill. It can grant a Shield effect increasing the Fail Threshold so the character can avoid taking damage, but not as effective as shields. .
Oh yeah Skill Modifier for Margin of Failure.
Update the features and Load outs.
Finish Loadouts for Legionnaire and Guardsman.
I'm using this as a Baseline for my KiloTon TL9 ships.
https://tinyurl.com/y8c5uala to the Page.
The Book is free, I have to check if its Public Domain.
Historical Reports on War Administration, War Production Board. Documentary Publication
TIL in WW2 the
1,845,520 USD of the Liberty Ship. 26,280,204.8
2,522,800 USD of the Victory Ship 35,924,672
3,380,400 USD of the Type C2 Ship 48,136,896
Inflation at 14.24 from 1945 to 2020
Notice the Ratio of Production comparison. 2700, 500, and 100. It can be a basis for how long it takes to make, a factor that even if you have the funds speed may be a factor.
The reason I got back to this is that I need to ween my son off the Laptop. No classmates or peer group, no activities after class except roblox and youtube (Minecraft proving too addicting). The cycle of that would make this addicting cannot be helped because there is no other socialization and the games are fun. There is a lag in real life, a delay before satisfaction or gratification that happens that makes us able to think and instead of pure reaction and reflex. I'm sure he can "de-program" the conditioning after a Vaccine arrived and is administered but that technical debt will be worse if I don't try to lower it NOW.TRPGamer Dad trying to figure out ways to make TRPGs that are too slow and boring for his son work. Am I the same kid who had 2 younger brothers and figured out to have Imagination games in the long idle times of my busy parents and having to go to school >20km away growing up? Why can't I figure my own son out? (I'm sure every dad ask himself).
![]() |
https://anydice.com/program/1c476 |
1d6 | Stat | Description |
1 | 9 | Poor |
2 | 10 | Average |
3 | 11 | |
4 | 12 | Good |
5 | 13 | |
6 | 14 | Remarkable |
Random Race
1d8 | Race | Description |
1-2 | Human | Versatile Fighterts |
3-4 | Orc | Savage and Reckless |
5-6 | Goblin | Nimble and Evasive |
7 | Dwarf | Resilient and Reliable |
8 | Elf | Keen and Cunning |
Random Background
1d10 | Background | Description |
1-2 | Raider | Scavengers, Thugs, Bandits, Deserters, |
3-5 | Auxiliary | Militia, Levy, Conscripts, |
6-7 | Mercenary | Professional soldier of unsteady employment |
8-9 | Legionnaire | Professional Soldiers of a Kingdom or Empire |
10 | Guardsmen | Warriors of powerful patrons |
Random Class
1d12 | Class | Description |
1-2 | Skirmishers | Mobile fighters. |
3-4 | Shocktroopers | Chargers, The Hammer |
5-6 | Heavy Infantry | Defenders, the Anvil |
7-8 | Scout | Reconnaissance, Intelligence |
9 | Archer | Artillery |
10-11 | Killer | Creatures whose purpose is ending lives. |
12 | Bodyguard | Trained to protect and defend. |
But since I dont want to go through a lot of Drafts I will "formulate my spell" or formulate the key wording into short sentence ideas like "Save Face", "Get along", "Forage Edibles", "Quickly Stop Bleeding", etc... which I will detail in the future. Using Progressive Elaboration
Lately I've had to break up my Survival Skill into a Skill Group or Knowledge Area - which is related Group of Skills. First Aid, Navigation, Investigation, Insight, Area (Culture Group), Area (terrain), etc...
Key Concepts.
Trade-offs
Budgets
Delta-V Budget
Man-hour/day
Man-day/Week
Technical Debt.
Commercial Freighter
Cost
Upkeep: Man Days and Materials
Cargo
Budget Breakdown
Passenger Liners
Cost
Upkeep: Man Days and Materials
Cargo
Budget Breakdown
Tramp Freighter
Pirate Ship.
Smallest Warship: Destroyer
Delta V Budget
Maintenance. mh/d
Operation mh/d
5-10% mTons
10-20% mTons
10-20% mTons
Bridge/Command
Sensors
Computers
Quarters
Life support
Amenities
Cargo
Workshop
Medbay
Docking-bay
Hangar-bay
Crafts
Drones
Point-Defense-Lasers
Micro-meteors and debris.
Kinetic Rounds.
Combat Drones
How to Iterate