And I don't understand it still. I have to do some "homework" and study.
Sunday, June 28, 2020
Learning Children of a Dead Earth Orbital Mechanics and Phasing.
And I don't understand it still. I have to do some "homework" and study.
Wednesday, June 24, 2020
Quick Combat Update June 24 2020
- Turns have no Interruption actions. No opportunity attacks or reactions, players just know there are Automatic Effects that affect their roll and character when they perform certain actions. A player or GM does not interrupt the other player.
- No GM rolls. Failure results in Costs and Damage.
- Fewer Rolls. Use of Margin of Success/Failure and Fail Thresholds.
- One Roll per Turn.
- One throw Many Dice. Damage and a Confirmation D20 is rolled as part of the 3d6.
- Death Spiral. Penalties and Costs accumulate.
- Limited Modifiers
- Competence (skill and stat or ability mod)
- Advantage
- Condition
- Scale
Finish the Weapons and Armor.
Adventuring Gear remains.
Template Equipment Remains.
Fatigue and Exhaustion.
Healing and Recovery of Stress, Trauma, Fatigue, Exhaustion, and
Uses of Medicine
Condition Levels are 0,-1, -3,-7, -10
Combat Actions Clarification.
Defend. How does it work in 1 side rolls system?
I guess you roll when you're being attacked if you haven’t attacked on your turn.
So on your turn you either Attack or Are Attacked. When defending a success means getting to continue what your doing. Certain Feats, Class Features, etc.. allow characters to deal damage even when defending.
When defending possible to use an Athletic Skill or A different combat skill depending on the context.
If the character is Interposing themselves against an Adversary and Choosing to Defend, they were not performing anything else, they have an Advantage to the Roll.
If you are attacked, roll against the DC of the Adversary (10 + Competence + Scale). Roll using your Competence + Scale.
Failure by the Fail Threshold (Skill Modifier) is to abort any action you were going to do.
Characters can have a Costly Failure by Choosing to Take the Damage even if they did not exceed the Failure Threshold (Level of Skill) to Continue their Action.
Defending Only Action - grants an Advantage on a Success for the Action of the Next Turn..
Ready Actions.
Actions like Running. Dex roll for Running.
1 round of sprinting
1 minute of running
10 mins of jogging
Damage
Dash Feat. Better Movement.
Forgot the Shields Table. Shields Modify the Fail Threshold.
Off-hand weapon is its Own and Separate Skill. It can grant a Shield effect increasing the Fail Threshold so the character can avoid taking damage, but not as effective as shields. .
Oh yeah Skill Modifier for Margin of Failure.
Update the features and Load outs.
Finish Loadouts for Legionnaire and Guardsman.
Monday, June 22, 2020
Cost of the Liberty Ship, Victory Ship, and the Type C2 Ship.
I'm using this as a Baseline for my KiloTon TL9 ships.
https://tinyurl.com/y8c5uala to the Page.
The Book is free, I have to check if its Public Domain.
Historical Reports on War Administration, War Production Board. Documentary Publication
TIL in WW2 the
1,845,520 USD of the Liberty Ship. 26,280,204.8
2,522,800 USD of the Victory Ship 35,924,672
3,380,400 USD of the Type C2 Ship 48,136,896
Inflation at 14.24 from 1945 to 2020
Notice the Ratio of Production comparison. 2700, 500, and 100. It can be a basis for how long it takes to make, a factor that even if you have the funds speed may be a factor.
Saturday, June 20, 2020
Getting Back to my April 2020 Project - Quick Combat
The reason I got back to this is that I need to ween my son off the Laptop. No classmates or peer group, no activities after class except roblox and youtube (Minecraft proving too addicting). The cycle of that would make this addicting cannot be helped because there is no other socialization and the games are fun. There is a lag in real life, a delay before satisfaction or gratification that happens that makes us able to think and instead of pure reaction and reflex. I'm sure he can "de-program" the conditioning after a Vaccine arrived and is administered but that technical debt will be worse if I don't try to lower it NOW.TRPGamer Dad trying to figure out ways to make TRPGs that are too slow and boring for his son work. Am I the same kid who had 2 younger brothers and figured out to have Imagination games in the long idle times of my busy parents and having to go to school >20km away growing up? Why can't I figure my own son out? (I'm sure every dad ask himself).
https://anydice.com/program/1c476 |
1d6 | Stat | Description |
1 | 9 | Poor |
2 | 10 | Average |
3 | 11 | |
4 | 12 | Good |
5 | 13 | |
6 | 14 | Remarkable |
Random Race
1d8 | Race | Description |
1-2 | Human | Versatile Fighterts |
3-4 | Orc | Savage and Reckless |
5-6 | Goblin | Nimble and Evasive |
7 | Dwarf | Resilient and Reliable |
8 | Elf | Keen and Cunning |
Random Background
1d10 | Background | Description |
1-2 | Raider | Scavengers, Thugs, Bandits, Deserters, |
3-5 | Auxiliary | Militia, Levy, Conscripts, |
6-7 | Mercenary | Professional soldier of unsteady employment |
8-9 | Legionnaire | Professional Soldiers of a Kingdom or Empire |
10 | Guardsmen | Warriors of powerful patrons |
Random Class
1d12 | Class | Description |
1-2 | Skirmishers | Mobile fighters. |
3-4 | Shocktroopers | Chargers, The Hammer |
5-6 | Heavy Infantry | Defenders, the Anvil |
7-8 | Scout | Reconnaissance, Intelligence |
9 | Archer | Artillery |
10-11 | Killer | Creatures whose purpose is ending lives. |
12 | Bodyguard | Trained to protect and defend. |
Friday, June 19, 2020
Writing Skills Down more Thoughtfully
- the Function is not clearly stated. Particularly discussing the situation in a real world and game world manner. The description should answer "What is this skill used for?" This means describing a situation or occasion for the skill. it can be as simple "Saving Face"
- Benchmarks or Baselines. What is Automatic or Assumed the character knows so as to push the story forward, what would be Points of Uncertainty or Tension - Can the character show they get along with the Locals? Can he forage enough edibles for his team/squad? What the character CAN do or know, and what he may or may not be able to do.
- To write in a way that PUSHES the Story forward, Advances the Plot, Escaltes the Challenge. One of the lessons I learned in TRPGs that I apply to real life is that I can classify my abilities and Limits in: What pushes the story forward and what causes Tensions/Uncertainty. Like in TRPGs I need to clarify What is the Conflict of this Situation, process the situation in a consistent manner, and make a decisions.
- Processing Situation in a Consistent manner means having a procedure or checklist. its taking an intuitive thing that is inconsistent and forcing consistency into it and Accepting and being aware when I'm inconsistent.
But since I dont want to go through a lot of Drafts I will "formulate my spell" or formulate the key wording into short sentence ideas like "Save Face", "Get along", "Forage Edibles", "Quickly Stop Bleeding", etc... which I will detail in the future. Using Progressive Elaboration
Lately I've had to break up my Survival Skill into a Skill Group or Knowledge Area - which is related Group of Skills. First Aid, Navigation, Investigation, Insight, Area (Culture Group), Area (terrain), etc...
Side Trip of Throughts: pushing the story forward
Thursday, June 18, 2020
Walled Garden of Apple - the Vilani Nobility's Tech Monopoly and Cartels
- Right to repair, Open Science, https://en.wikipedia.org/wiki/Open-source-software_movement
- Vilani Ruling Elite is the Apple Experience: Walled Garden. and the Microsoft Ecology as well as Disneys Monopoly of Creative Intellectual Property
- Implications of being Cut off the Walled Garden reminds me of starting out as a Starving artist having to learn Open Office, Linux, and the Self-sufficiency these Movements.
- Parallels of wage or debt slavery, and the disposable nature of humans.
- Vilani can have very high fertility populations to feed its machine.
- Docile like Japanese and Chinese culture, but with Feudally Nobility sponsoring some form of large scale communal family.
Tuesday, June 16, 2020
What would be a different Ship Design System for Cepheus Engine?
- https://en.wikipedia.org/wiki/Delta-v_budget
- https://www.youtube.com/watch?v=uhDvp9FaFkI
- https://www.youtube.com/watch?v=rjXYBTOC5Ls
Update
- Prep the Basic Outline of the Computer Design System, Draft 1.
- Some Basic TL9 Computers. TL9 being 2050s to 2200s
- Share the Sample Spreadsheets (200510 Cepheus Engine Variant Rules).
- Some basic Software for TL9 and up.
- Some Basic Robots: Humanoid and Quadruped form Pre-Draft 1 Objectives.
- Update my 20130819 Sci-FI Notes
- Re-write the Scout Events (200607 Scout Creation). I realized I learned a lot by the time I got to Soldier Events that there was a BIG difference in the writing quality of the Events.
- Proceed with Next Careers. The goal is to have a Working Draft of each.
- Working Draft of Equipment, Robots, Ships, Hazards, and Combat. Combat is pretty far down in priority. Hazards and TURN-Based Hazard resolution would be interesting - making Game Challenges into Apolo 13 challenges I think would be great. Especially if it is framed as a Business, Disaster, Emergency etc...
Planning
Purpose and Function.
Key Concepts.
Trade-offs
Budgets
Delta-V Budget
Man-hour/day
Man-day/Week
Technical Debt.
Benchmarks
Commercial Freighter
Cost
Upkeep: Man Days and Materials
Cargo
Budget Breakdown
Passenger Liners
Cost
Upkeep: Man Days and Materials
Cargo
Budget Breakdown
Tramp Freighter
Pirate Ship.
Smallest Warship: Destroyer
Engineering
Engineering KPI
Delta V Budget
Maintenance. mh/d
Operation mh/d
Propulsions
5-10% mTons
Fuel
10-20% mTons
Jump-Drive
10-20% mTons
Controls
Bridge/Command
Sensors
Computers
Crew Requirements
Quarters
Life support
Amenities
Function Modules
Cargo
Workshop
Medbay
Docking-bay
Hangar-bay
Crafts
Drones
Defenses
Point-Defense-Lasers
Micro-meteors and debris.
Kinetic Rounds.
Combat Drones
Finalize
How to Iterate