Enemies and PCs will have visible health bars (the green one)
So that it will be known if they suffer the following conditions MA136
Roles = Players input their own damage, conditions and spent FP (because that would be problematic if the GM added that to his load).
dmg >1/3HP -1 DX
dmg >1/2HP -2 DX/ Move 80%
dmg >2/3HP -3 DX, Move and Dodge 50%
Crippled Injury and Specialy Effects - in the notes.
X = dead or dying
Prone - Ochre/Brown TINT
Sitting - Ochre/Brown marker
Grappled - Blue Marker
Grappler - Green Marker
Stunned - Purpler Marker
Unconscious (failed consciousness roll - Red Marker
Tint
- Allies - Green, Blues
- Hostiles - Redish, Orange, Yellow
- Neutrals - Gray
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