Character Creation Guidelines
Step 0: Pre-game Prep.- Familiarize with the Game Setting and Background history.
- Feudalism in the Third Rome (TBA),
- Bureacracy in the Third Rome (TBA),
- Social Classes and Duties in the Third Rome (TBA)
- Familiarize with the Sins of the Crusade Campaign Players Primer.
Step 2: On the “Summary of Rolls”, place the player's name, the word “character” and a number to identify the character submitted and date. Ex. justin character 01.
Step 3: Under “Show Results”, select Both.
Step 4: On Roll One, input the following:under Number of Rolls: 9under Dice Type: 3d6under Rolls per Line: 1under Comment: Roll for ST, DX, IQ, Per, Will, HT, no. of Talents, Social Status, and Wealth.
Step 5: On Roll Two, input the following:under Number of Rolls: 5under Dice Type: 1d57under Rolls per Line: 1under Comment: Roll for Talents.
Step 6: On Roll Three, input the following:under Number of Rolls: 5under Dice Type: 3d6under Rolls per Line: 1under Comment: Roll for Talent Levels.
Step 7: Player Perk RollOn Roll Four, input the following:under Number of Rolls: 4under Dice Type: 1d6under Rolls per Line: 4under Comment: Roll for Player Perks.
Step 8: Refer to the following:
Step 8.1: On Roll One: the NINE 3d6 die rolls are for determining ST, DX, IQ, Per, Will, HT, No. of Talents, Social Status, and Wealth in the stated order.
Ability Scores | No. of Talents | Levels of Talents | Social Status | |
3-7 | 9 | 1 | 1 | Peasant (-1) |
8-12 | 10 | 2 | 2 | Freeman (0) |
13-15 | 11 | 3 | 3 | Noble (1) |
16-17 | 12 | 4 | 4 | Noble of a Great House (2) |
18 | 13 | 5 | 4 | Noble of the Imperial House (2+1) |
Wealth Table
Peasant | Freeman | Noble | Great /Imperial House | |
3-7 | Poor | Struggling | Comfortable | Wealthy |
8-12 | Struggling | Average | Wealthy | Wealthy*2 |
13-15 | Struggling*1.5 | Average*1.5 | Wealthy*2 | Wealthy*3 |
16-17 | Average | Comfortable | Wealthy*3 | V.Wealthy |
18 | Average*1.5 | Comfortable*3 | V.Wealthy | V.Wealthy*1.5 |
Step 8.2: One Roll Two the 5 d57 rolls are for determining what are the talents, ignore results greater than 57. The player gets the talents in the order they are rolled and only as many talents as rolled above.
- Academic
- Allure
- Animal Friend
- Antiquary
- Artificer
- Bard
- Beast Master
- Born Entertainer
- Born Sailor
- Born Soldier
- Born Tactician
- Born War Leader
- Business Acumen
- Clown
- Craftiness
- Cultural Chameleon
- Cunning Folk
- Devotion
- Empath
- Explorer
- Forest Guardian
- Gifted Artist
- Goodwife
- Green Thumb
- Healer
- Impersonator
- Intuitive Admiral
- Jack of All Trades
- Intuitive Statesman
- Mariner
- Master Builder
- Mathematical Ability
- Mesmerist
- Mr. Smash
- Musical Ability
- Natural Athlete
- Natural Copper
- Natural Diver
- Seafarer
- Occultist
- Outdoorsman
- Pickaxe Penchant
- Poet
- Sage
- Smooth Operator
- Spirit Talker
- Stalker
- Strangler
- Street-Smart
- Street Smarts
- Super Spy
- Superior Equilibrioception
- Survivor
- Talker
- Tough Guy
- Trivia Sponge
- Truth-Seeker
Step 8.3: Roll Three determines the level of Talent.
Step 8.4: Roll Four is for the Player Perk rolls
Players gain perks for what they do to help Facilitate the Game.
Leader and Lieutenant Responsibilities
- Make and Detail Plans, Get the other players support and Lead the team.
- He/She organizes the players.
- Lieutenants fill the role of the Leader when absent, and share in the work to reduce the load.
- The thoughly the book is read the better, feel free to ask the GM any questions.
Chronicler and Lieutenant Chronicler Responsibilities
- Chronicle the adventure.
- Take in game notes for the other players.
- Lieutenants Chronicler fill the role of the Leader when absent, and share in the work to reduce the load.
- The thoughly the book is read the better, feel free to ask the GM any questions.
Leader and Lieutenant Perk
- Leader rolls 4d keep the best 3d
- Lieutenant rolls 4d keep the worse 3d
Leader and Lieutenant Perk | |
3-7 | Increase Assets by x2, 1 50 gcp Ally |
8-12 | Increase Assets by x3, 1 75 gcp Ally* |
13-15 | Increase Assets by x4, 1 75 gcp Ally* and 1 50gcp Ally |
16-17 | Increase Assets by x5, 2 75 gcp Ally* and 1 50gcp Ally |
18 | Increase Assets by x6, 3 75 gcp Ally* and 2 50gcp Ally |
gcp (Gross Character Points) = starting cp and cp from disadvantages.
ncp (Net Character Points) = starting cp without cp from disadvantages.
* 1 75gcp Ally can be converted to 2x 30gcp allies.
Chronicler and Lieutenant Chronicler Perk
- Chronicler rolls 4d keep the best 3d
- Lieutenant Chronicler rolls 4d keep the worse 3d
3d Roll | Chronicler and Liutenant Chronicler Perk |
3-7 | 3 cp worth of Signature Gear |
8-12 | 5cp worth of Signature Gear or 3cp of Non-Mental or Non-Physical Advantage |
13-15 | 10cp worth of Non-Mental or Non-Phsyical Advantage |
16-17 | Unusual Background and 10cp of Non-Physical/Mental Advantage or skills |
18 | Unusual Background Advantage and 10cp of Psionics |
Step 9: the character has -20cp worth of default disadvantages. These advantages may be bought off but cannot be swapped for another disadvantage. Please detail or provide specifics notes to each disadvantage. The character may gain up to -30 more points from disadvantages.
- Sense of Duty: small group B153 [-5]
- Code of Honor B127, Discipline of Faith B132, or Minor Vow B160 [-5]
- Intolerance [-5] B140
- Patron and Duty (12) [0] B133
- Pacifism: Cannot Harm Innocents [-10] B148
Step 10: The player has 80 character points to spend on Basic Attributes, Secondary Abilities, Advantages, Skills and Techniques. Consider the following house rules prior to proceeding.
- Characters default as Humans of TL3.
- All characters at default serve a Patron, their Master or Lord.
- Characters are not landed, so all their wealth is in equipment.
- Starting wealth is $1,000.
- Character begin with Area Knoledge appropriate to their background for free at IQ+0.
- Basic Attributes: DX, IQ, Per, and Will, and Talents cost Tripple to purchase or improve. DX and IQ cost 60cp each, and Per and Will cost 15cp each. Talents that cost 15cp now cost 45cp, 10cp now cost 30cp, and 5cp now cost 15cp each.
- No Signature Gear (except as a Player perk).
- Charisma costs 40cp per level.
- All Character points must be spent, no shrodinger's advantage.
Step 11: Write up the Character, at least 100 words then in the Character for Review. Feel free to submit a filled character sheet using http://www.themook.net/files/rpg/SimpleCharacter-Fillable.pdf and Send in also a “character actor portrait” options to the GM.
Extra Characters: Character Fatality is ON. Players can make extra character, if the player submits multiple characters the GM will randomly determine which character the player may use. A player may continue to submit characters after one has been approved. Ever additional character the player makes will need a connecting back-story or write up.
Every approved extra character character point to the Player (not the character) which he or she may float (not spend), use to buy a last minute skill or non-physical or non-mental advantage. On rare instances the GM might allow this point to be used to “Buy” success or negate failure.
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