Monday, May 20, 2013

List of things I did in Prep version 0.1

Here is my List of things I do
  1. Create a Roll20 Campaign
    1. Prep the map
      1. Look for a good background.
      2. If a combat focused game I have to prep the terrain
        • Bad Footing
        • Hard Cover 
        • Soft Cover (In Traveller, Clouds and Asteroid Fields can provide soft cover). 
        • GM notes on the Terrain. 
    2. Prep the Macros
      1. /gmroll <insert core mechanic>
      2. /r <insert core mechanic>
    3. Prep the PCs-tokens, Mooks and NPC portraits
      1. Make certain stats visible,
      2. Make it easy to differentiate
    4. Prep the Jukebox
      1. Fill it up with Music based on the campaign theme and mood. Screening music takes time so I tend to have a small, “go-to” list of music.
    5. Prep the Handouts
      1. Gdocs Shared Player Notes, Players Shared Notes.
      2. Reference Handouts -
        • Ex. The Mooks Combat Reference Maneuvers and Postures
          Ex. Grappling Basics 
      3. Upload Player Portraits and Icons (made with Tokentool)
      4. Links to Useful References
        • Ex. Links to UWP and Traveller World Maps
        • Links to material and references.
  2. Create Google Docs
    1. Make GM notes.
    2. Make Shared Player Notes.
  3. Prep Event
    1. Put all the Links of Gdocs, References, and Roll20.
    2. Make a second event in Facebook.
After all this, Go through Charsheets and Update and Correct. Hopefully I can improve this processes.

Traveller Game Prep sharing the Roll20 Tokens I made using GURPS ISW tokens using GDrive and the Dropbox . I'm leaning to ISW more for the Traveller Game despite its very low popularity. I like being at TL9-10. I really like dwelling in the economic and cognitive revolution that appears just over the horizon. 

Sunday, May 19, 2013

Session 01 GURPS Modern Fantasy

Thanks to +frksience ez playing James Steele (basically Black Dynamite!), +Mike Dulay playing Speedy, +James Austin Petier, +Dave Morris Prince Osman Al'Din, +Arne Jamtgaard  Tasha Santiago, +Ken Kthulhu playing Thomas Michaels.

Basic Narrative.
It was a dark and stormy night.

Jack Smith (Vaclav's Character) was finally able to get all his friends and comrades to check out the martial arts themed tavern he help build. There were posters of every action hero include James Steele (Jesse) and various props and training equipment strewn about, and all the patrons look fit and dangerous.

The group was having a round of drinks when Jeni comes in, a barfly they all know. She has come from the rain and looks distressed. Only the Prince notices how distressed she really is and the desperation of her cadence and the frightened expression that almost freezes her.  Even Tasha tries to talk to her, but Jeni seemed unable to say anything.

It becomes clear the source of distress, as several rough looking people emerge from the bar door. They all looked soaked by the rain, wearing jackets they appear to have something dangerous tucked away.

Seeing this, everyone vacates the bar except the group of friends, still unable to decide what to do with the situation. Many are cautious, Speedy doesnt like trouble and James, despite his size and strength, is already looking for cover. When Tasha, Osman, and Thomas stand up for Jeni, she panics and starts her way to the kitchen exit, but more men arrive.

Petier could see how tense the situation is becoming and this gang is an unusual sort, sporting ritual scarring and strange tattoos. He uses fast draws the pistol to intimidate the men into leaving. A much older and taller man laughs at Petier even when he shoots off his glasses, he flashes Petier a fanged grin and a half smile that seems to unnaturally reach past his ear.

Then they pounce on the group, alarmingly fast Speedy kicks a chair under one of them when one tries to make a rush at Jeni, Osman swats him away when he was going to fall on her. The gang of thugs were very fast but everyone was ready for them, Tasha defends Jeni from another thug, while one of the stock but huge older thug, about 400lbs, pulls out a golden 1911 and shoots at prince missing and hitting his own man who tried to flank them.

One of the thugs lunges at Petier who is by the kitchen door, Petier uses his "Laptop bag" to interpose and surprises one when the bag unleashes a burst of 5.56mm rounds. Speedy amazingly slides and throws hotsauce at Mr Fangs Mc'Smile and stuns him long enough to duck behind cover and let Osman empty a Glock19 full burst into one of the thugs chest. Thomas was springs to cover the rear as the thugs who came from the main door was trying to gang up on Jeni, Osman, and Tasha.

The Thugs have closed into melee, but are beaten back by group. "Mr Big" seems to pounce with the grace that would have been impossible for his build of a house. Tasha is knock backed with such a force she is flung against the bar. The Pieter, releases the laptop bag's disguise and it collapses to the floor revealing a styer AUG and manages to take out another one from across the room. The Prince manages to take out another thug trying to close in and Thomas surprises them with modernized Iklwas and stabbing Mr Big from behind. The house of a man isn't phased and his expression freezes as his skin seems to gray and molt. Speedy helps the girls out and notices that one of the surviving thugs flee in terror when he saw Mr. Big freeze up.

Petier is then grappled by Mr. Fangs Mc'Smiley which he defends by dropping his styer and close combat shooting into is torso. Mr. Fangs falls down with a hole big enough to see through. By then everyone is fleeing the scene as Mr. Bigs molting with gray texture the skin extending to his eyes and lips. He seems to be expanding stretching his clothes taught.

When everyone was almost clear of the room, Mr. Big standing still explodes after taking shots to the face. Everyone dives for cover, one of the last thugs trips and falls catching most of the fiery blast. It didn't kill him, leaving much of his body burned to the bone, and unmercifully still alive to stumble around to the horror of everyone.

When everyone's eyes regained focus, most stood shocked and frozen at the presence of a fiery skeletal figure with bony wings and massive horns... shaking off the bits of flesh remaining.

Technical Notes

  1. I can't seem run off of Roll20, it had a lot of technical issues compared to running it off the event. 
    1. The drawback is i need peoples email or google account so that I can invite them to the hangout. Which is a small price to pay.
  2. Dry runs, practice, and technical discussion are important prior to games to maximize the experience. One is that it gets all the head ache and pressure out of the way. 
    1. I can't use the Jukebox because some people don't have headphones and it needs everyone to have noise canceling mics and headphones so that feedback can be minimized. Sadly there is some material requirement but its relatively cheap and a good investment since you will be using it a lot when you get it and improves the experience immensely   
    2. Sound Track was Cowboy Bebop and Samurai Champloo which is Jazz music from Minmi, Seatbelts, Nujabes, Tsuchie, Fat Jon etc.. 
    3. The Special background effects cut down the narrative load very well and effectively. You don't need to repeat yourself, it allows players to discuss from amongst themselves, and frees up the chatlog and discussions for planning and what to do next. 
  3. I need to have a community so that I don't "spam" people with my invites. 
  4. 5am prep prior to the 7am game was very helpful for last minute details
  5. I think I will extends to 3 hours. So that there is more opportunity to roleplay. I will be drawing from Christian Blouin's social combat and expanding it to Logistics based Ops. 
  6. I realize that I really can max deal with 6 players, and it leaves me muddled with what happened lol. 
    1. There is need for shortcuts in dealing with the load. I have to make some notes. 
    2. I need the other laptop to keep my notes in Gdocs
    3. I really leave it to the players to make the rolls, it makes things go faster.
    4. I can run combat pretty fast, but I think i need to put all the elements on the initiative notes. (Everyone puts up their initiative which i SPD + Combat Reflex). 
    5. I wish I can accommodate more, but that means running a game Before Work 6am-9am and being in the office by 6am lol. Fortunately the setting lends itself for multiple adventures and all sorts of adventures because of Yes-and and Yes-but.
    6. I will need to make a lot of "narratives" in my Notepad that will allow me to cut and paste into the adventure.        


Friday, May 17, 2013

Traveller Lite Meet up

The pregame meet up is on my monday (GMT+8) 7am-8am 

PDFs and Hard Copies

In the Philippines Books suffer 7% Customs duties AND 12% Vat that is applied inclusive of the Shipping Cost and Insurance! (from the US it can be from $10-20). If your big nice book is around $30 which can cost around $45-50 then applied the taxes $54-$60.

My PDF cost me about $24 usd and about 0.04USD to print per page and 2.3USD to bind. Printing and Photocopying costs about $12.3 for a 250p book a total of $37-38usd about 1/3 cheaper than ordering the book and the pain of going through customs.
So it works out to just the same... BUT to have another physical copy costs just $12.3. So it works out that for the same cost of time and effort, I can have 2 physical copies.

I kept the original printout for my Qin, in case a friend wants to print it out after getting their own PDF copy.

Having two books is advantageous for any book hoarder but it is also so bulky. Still, some books I really believe in and I would want people to get into the hobby so I lend them my "Players" copy. For those who are not satisfied, well they had a copy and they can always buy the online edition and photocopy my copy despite how "shady" it might seem.

These days though, I'm making a GURPS lite that includes material from martial arts and other books. It helps introduce new players, and it brings down the "barrier for entry". The biggest barrier for entry that i struggle with is the Data barrier for GURPS. You really need to play and learn, and our gaming mindset soaks the rules up like a sponge... but you still have to break that initial doubt and concern over the reputation of GURPS.

I also summarize the rules in a shorter format that hopefully is dense enough, through my personal GURPS lites. I'm not saying I am better in explaining than the book, the freedom of LITE is that I can describe in a less "technically correct" way than in the Book.

If I were to have a lot of copies, about >2 copies, it would be GURPS Lite or a modified GURPS LITE+ with all the rules I use from different books built into it. Such a tool would be indispensible when teaching newbies to gurps. It may reduce the Data Barrier to entry, at least make it look less intimidating in perspective.


Wednesday, May 15, 2013

A Quick GURPS SLAM Table

I got pretty annoyed at the Slam Rules Calculations, so I made a color coded table in Calc, I had no time to type out a formula to convert this to Dice. I ran a combat for a friend to teach him GURPS, and I was frustrated by how I don't know Shove, Slam, and so many other rules.

Monday, May 13, 2013

Haven Headlines

Headlines are topic of conversations and potential plot hooks.

"Conservative Party" wins Majority in the Senatorial Elections
"Liberal Party" contests winnings

2,012 elections related violence incidents, down 500% from last elections. Analysts are optimistic.

Legba Group Ground Breaking of the New Commercial Business District.

Internet Campaigns Criticism

East Haven District, Former Mayor Charlie Wu contesting Richard Nuggo's win.

James Steele, Sex Scandal

Twelve Mining Contracts have all failed bidding.

Has Dambala vs Idamaz Political Rivalry turned a corner?

"Ghost Ship" Sighted on the South West Coast of Haven.

Police Uncovered Cargo Container with 3 tons of dog skeletons Wednesday Evening.

Police say Heights Apartments Killings, may be linked to "the Cannibal"!

Human Rights Watch, over 50,308 Teenagers and children still missing. HRW says there may be tripple the number of undocumented missing.

Political Prisoners call for Appeals, after Conservative Victory.

The new Ferrari Lannister Edition sighted in Haven Streets!

Sunday, May 12, 2013

GURPS Modern Fantasy - Pregens and Characters

Here are the characters so far. No one has made claims to the Pregens yet, and the game will be up soon. Finished most of my prep, what is left is dry runs to make sure everything is working. Worse case scenarios Technical Planning is in order. 

I will continue the game even if two players will be available by game day.  

Edit: Character
I'll try to add "Non-Combat" Tactics, but i


 +Vaclav Tofl  Jack Smith, Bouncer/Bartender
 +Jarad Jones "the Cowboy"

Speedy programmer http://goo.gl/eBohF
Notable Skills: Programming-17 (plus single minded +3), Acrobatics (Free Running)-17.
The Action Star http://goo.gl/VAfDu
Notalble Skills- Perfomrance-16, Combat Art: Karate-18
Savy Biz Man http://goo.gl/cQy6n
Notable Skills Streetwise-15, Merchant-18

 Modern-day Prince http://goo.gl/exciD
Notable Skills Psychology-20,