Saturday, December 19, 2015

Curiously Scoping: If I ran D&D Again

wondering what I would do different. if I would ever run D&D again. If included  the time I would do research, revise, and assembling the pieces not just writing it the time doubles to triples. .

DnD 3.5
  • make it 3d6 instead of d20
  • Make it into A5 or Statement Booklets
    • Character Creation
      • Stats up to Classes and Life Path system
      • Equipment Packages
      • Skill Packages
      • Basic Spells
      • Creation Flow Charts
      • Excel sheet or Automation of Character creation 20-60 hours. 
      • 60 hours
    • Player Options
      • Special Traits and Abilities (feats)
      • Equipment in Detail
      • Spells
      • Henchmen and Companions
      • 60 hours
    • World Mechanics
      • Hazards and Conditions
      • Character Limitations and Performance notes
      • NPC templates roster and NPC generator
      • Tables of Hazards and encounters
      • 60  hours 
      • Modifying the Excel Sheet to create an entire cast and "Domain" 
    • GM guide
      • My notes on Pacing
      • Dungeon World's Fronts (Challenge Fronts)
      • With a Flow Chart using Fronts
      • Notes of what Tables in Fantasynamegenerators.com to use for each step of the flow chart
      • My notes on how to End a Session. (the rule of Characterization).
      • 30 hours. 
      • the Excel Sheet for Fronts and Challenge Generator 20 hours basic, and probably 60 hours "Pretty-fied".  
  • make it Life Path character generation
    • 40 hours
    • 3d6 with a table that allows for stats of 8 to 16. With 40% of the curve to the more extreme stats 8 and 14 and up. 
    • Roll Stats, Roll for Trais
      • Determine Identify (gender, height, weight, skin, ethnicity, sub-ethnicity)
    • Roll Background
      • Choose Race
        • the Basics: Human, Elf, Dwarf, Orc, Goblin, Gnome, and Halfling
      • Roll Social Status (modified by race)
      • Roll Opportunities for Advancement
      • Choose "Profession" (Class)
        • Roll for Qualification 
        • Roll Survival and Events
  • Limit to 10 levels.
    • Experience is not tied to killing stuff but Agency, Exploring Character limits, and Fleshing out Characters personality. . 
    • Ideally there is a spreadsheet that lets me generate NPCs through this system. 
  • HP system intact but with Wound Conditions
    • Emphasis in Fatigue, Stress, and Wound Conditions. 
  • Modified Magic 
    • Spells as skills which higher spells as "greater" feats of each discipline of spells. 
    • Magical Doctrine 20-40 hours
  • Adventures in Domains instead of Dungeons. 
    • Domains and Dominions game lolz. 
  • Simplified Skill system. Borrowing from 5e. 
  • Attack and Spell Checks and passive Defence Values from 5e. 
  • Mass Combat and Ratio Combat system
    • Basically combat system that works with Odds.
      • Its basically 3 vs 2 would have a corresponding bonus. its applibacle 
      • I have bout 80-100 hours of work left on the system. 
  • Min-Maxing and Munchkin test
    • Notes on how to break the systems and where the system is not supposed to go.
    • Best practice/Doctrine 
    • 60 hours
  • Deck of 2.5x3.5 Actor pictures for quick NPCs in plastic card sleeves. 
    • 20 hours
  • Setting Maps
    •  at least setting up the list of sites that allow map creation
    • how to print them out and how much it may cost, plus amount of time.
  • Layouting and Art
  • Printers
  • Minimalist Character Booklet
    • 10 hours, but needs constant revisions
Overall, its a massive time suck and spelling out my wish helps me point out: NO WAY. there is some level of compulsion that makes me want to achieve this level of detail 

No comments: