DnD 3.5
- make it 3d6 instead of d20
- Make it into A5 or Statement Booklets
- Character Creation
- Stats up to Classes and Life Path system
- Equipment Packages
- Skill Packages
- Basic Spells
- Creation Flow Charts
- Excel sheet or Automation of Character creation 20-60 hours.
- 60 hours
- Player Options
- Special Traits and Abilities (feats)
- Equipment in Detail
- Spells
- Henchmen and Companions
- 60 hours
- World Mechanics
- Hazards and Conditions
- Character Limitations and Performance notes
- NPC templates roster and NPC generator
- Tables of Hazards and encounters
- 60 hours
- Modifying the Excel Sheet to create an entire cast and "Domain"
- GM guide
- My notes on Pacing
- Dungeon World's Fronts (Challenge Fronts)
- With a Flow Chart using Fronts
- Notes of what Tables in Fantasynamegenerators.com to use for each step of the flow chart
- My notes on how to End a Session. (the rule of Characterization).
- 30 hours.
- the Excel Sheet for Fronts and Challenge Generator 20 hours basic, and probably 60 hours "Pretty-fied".
- make it Life Path character generation
- 40 hours
- 3d6 with a table that allows for stats of 8 to 16. With 40% of the curve to the more extreme stats 8 and 14 and up.
- Roll Stats, Roll for Trais
- Determine Identify (gender, height, weight, skin, ethnicity, sub-ethnicity)
- Roll Background
- Choose Race
- the Basics: Human, Elf, Dwarf, Orc, Goblin, Gnome, and Halfling
- Roll Social Status (modified by race)
- Roll Opportunities for Advancement
- Choose "Profession" (Class)
- Roll for Qualification
- Roll Survival and Events
- Limit to 10 levels.
- Experience is not tied to killing stuff but Agency, Exploring Character limits, and Fleshing out Characters personality. .
- Ideally there is a spreadsheet that lets me generate NPCs through this system.
- HP system intact but with Wound Conditions
- Emphasis in Fatigue, Stress, and Wound Conditions.
- Modified Magic
- Spells as skills which higher spells as "greater" feats of each discipline of spells.
- Magical Doctrine 20-40 hours
- Adventures in Domains instead of Dungeons.
- Domains and Dominions game lolz.
- Simplified Skill system. Borrowing from 5e.
- Attack and Spell Checks and passive Defence Values from 5e.
- Mass Combat and Ratio Combat system
- Basically combat system that works with Odds.
- Its basically 3 vs 2 would have a corresponding bonus. its applibacle
- I have bout 80-100 hours of work left on the system.
- Min-Maxing and Munchkin test
- Notes on how to break the systems and where the system is not supposed to go.
- Best practice/Doctrine
- 60 hours
- Deck of 2.5x3.5 Actor pictures for quick NPCs in plastic card sleeves.
- 20 hours
- Setting Maps
- at least setting up the list of sites that allow map creation
- how to print them out and how much it may cost, plus amount of time.
- Layouting and Art
- Printers
- Minimalist Character Booklet
- 10 hours, but needs constant revisions
Overall, its a massive time suck and spelling out my wish helps me point out: NO WAY. there is some level of compulsion that makes me want to achieve this level of detail
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