World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign settings, characters and heroes is the default way to build a world, but for some Art is an equally valid way.
So I'm researching 3d landscaping with blender. I have no problems finding 3ds Max (the system I've been trained in) tutorials, I own the books. But 3ds Max is not something I can share with regular people. The company I'm working for spent $5000 to purchase ONE seat license. Its enough to purchase a 2 china made cars! I can spend that same amount and spread it over computers and training for blender!
So I'm starting from scratch-ish. not exactly scratch I learned how to learn with 3ds max. I know how to get answers and a better process of experimentation and knowledge retention.
I've been looking for something to work towards, specifically a reusable use of my time after the I learn what i've set out to learn. I stumbled on 3d Medieval world. As I see it there are several uses for building 3d art for a game: learning it, for my players and I, pitching it to other entrepreneurs.
1 comment:
Post a Comment