Socio-Economic Background
Not everyone is part of the predominant TL10 society of the game setting. Technology Level in varies greatly. Characters who live in sub-sector capital worlds that has a strategic economic advantage have a technological familiarity advantage. This goes both ways, since technology requires a sophisticated support system, characters familiar with lower tech can operate farther and farther from tech support.
For the purpose of the background, TL is more about familiarity to certain technologies.
- Roll 3d
- 3-4 -3
- 5-6 -2
- 7-8 -1
- 9-13 +0
- 14+ +1
Wealth and Status represents a particular social group the character belongs. Socio-economic conditions have a strong affect on people. It affects their education, the kind of people they are able to access, and what opportunities are open to them.
- Roll 3d
- 3 Poor (roll 1d)
- 4-6 Struggling (Roll 1d)
- 7-10 Average (Roll 1d)
- 11-13 Comfortable (Roll 1d)
- 14-15 Wealthy (Roll 3d)
- 16-17 Very Wealthy (Roll 3d)
- 18 Filthy Rich (Roll 3d)
Note: This is meant for Traveller TL10 society. This has a very optimistic division of wealth. Medieval or Dystopic games will have a much larger poor, and struggling class..
Medieval or Dystopic
- Roll 3d
- 3-8 Poor (roll 1d)
- 9-11 Struggling (Roll 1d)
- 12-13 Average (Roll 1d)
- 14-15 Comfortable (Roll 1d)
- 16 Wealthy (Roll 1d)
- 17 Very Wealthy (Roll 1d)
- 18 Filthy Rich (Roll 1d)
Poor (roll 1d) (status -2)
1-4 x0.2 wealth modifier
5-6 x0.3 wealth modifier
Struggling (Roll 1d) (status -1)
1-4 x0.5 wealth modifier
5-6 x0.7 wealth modifier
Average (Roll 1d) (status 0)
1-4 x1 wealth modifier
5-6 x1.5 wealth modifier
Comfortable (Roll 1d) (status 1)
1-4 x2 wealth modifier
5-6 x3 wealth modifier
Wealthy (Roll 3d) (status 2)
3-9 x5 wealth modifier
10-11 x7 wealth modifier
12-14 x10 wealth modifier
15+ x15 wealth modifier
Very Wealthy (Roll 3d) (status 3)
3-10 x20 wealth modifier
11-13 x30 wealth modifier
14-16 x50 wealth modifier
17-18 x70 wealth modifier
Filthy Rich (Roll 3d) (status 4)
3-10 x100 wealth modifier
11-12 x150 wealth modifier
13-14 x200 wealth modifier
15-16 x300 wealth modifier
17 x500 wealth modifier
18 x700 wealth modifier
Roll for the added number of disads.
Roll 1d-1 (exploding d6; roll again when you roll a 6. Add them all up)
Then roll for the kind and severity of each disad.
Roll the Kind 1d
- 1-3 Behavioral
- 4 Mental
- 5 Social
- 6 Physical
- Roll 3d
- 3-9 Quirks
- 10-11 Minor
- 12-13 Serious
- 14-15 Major
- 16+ Severe
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