Evil Cleric CR 5
Male Human Evil Cleric
Neutral Evil Medium Humanoid
Init -1 (-1 Dex); Senses Listen +3, Spot +3
Languages Common
AC 16, touch 9, flat-footed 16 (+7 armor, -1 Dex)
hp 29 (5 HD (5HD Class))
Fort +5, Ref +0, Will +7 (Class F+4, R+1, W+4; Con +1, Dex -1, Wis +3)
Spd 20 ft.
Melee (MW) Longspear +6 (1d8+3/x2) (+3 BAB, +2 Str, +1 weapon quality)
[Space 5x5 ft; Reach 10 ft (from reach weapon)]
Base Atk +3 (+3 Class); Grp +5
[Atk Options options; atk options feats]
[Special Actions special actions; special action feats]
Combat Gear gear
Abilities Str 14, Dex 8, Con 12, Int 10, Wis 15, Cha 13
Feats Reckless Attack 1st level, Feat 1st level (human bonus feat), Power Attack 3rd level.
Skills Concentration +9, Knowledge (Religion) +5, Knowledge (history) +5, Diplomacy +5
Possessions money derived from DMG tables for NPC wealth-item cost gp, item cost gp, item cost gp, item cost gp, item cost gp, XX gp remaining wealth in coins
Spells
1st Level- Bless, Bane (Will DC14), Entropic Shield, Sanctuary (Will DC14) plus Domain Spell
2nd Level- Hold Person (Will DC15), Cure Moderate Wounds plus Domain Spell
3rd level- Prayer, Cure Serious plus Domain Spell
Tactics.
Stand Still Causes Opponents that try to manuver to engage the cleric
Pre combat Round- Entropic Shield and Sanctuary (or invisibility with Trickery Domain)
1st Round- Bless and Move with Allies
2nd Round- Prayer and Move Defensively
3rd Round- Bane or Hold Person Threats
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