Wednesday, October 25, 2023

Mneme Space Combat is Published: What's Next?

So it seems that DriveThruRPG allowed Mneme Space Combat to autopublish.

What happens next? 

  1. Monthly Plugging (Spamming) the FB groups of Traveller with the small improvements of the product. 
    1. Model of the Life Pod and Art of the Life Pod. Distributed life support. 
    2. Model of the Passenger Seating Modules. economics of operating a vessel. 
    3. Monthly Sample Encounters and Combat. This is pretty important because sample combat in both Mneme Space Combat and Mneme Personal Combat Rules would benefit in walkthroughs and samples. 
      1. Armed Traders against a variety of opponents. 
      2. Defense boats against Pirates and Raiders. 
      3. Tactics involving Fighters and how to run larger-scale combat. 
    4. I'm looking forward to plugging my product monthly because I like talking about my projects and making it known that my kind of product exist: Editable Files, Blender Models, Hard Scifi, Referee/GM centric Design. 
  2. Future Projects: 
    1. Gravitic-Less Delta-V Budget Rules (GL-DV)
      1. FINALLY! I get to have the set up to establish rules where there is no Gravitics (No Gravity Manipulation) and No-Reactionless-Drives. There will be a set of ships and rules for GLDV and all its logistics.  
      2. It will cover the following: 
        1. Angular Size  a simple calculator that will help people imagine how big is the planet or asteroid in a given distance. 
        2. Logistics of GLDV - when trips take months. 
        3. Economics: Opportunities and Risks: Encounters and Scenarios. 
      3. Space Combat with Delta-V Budget Rules!
      4. New Tech Level System (see Mneme World Generator Tech Levels)
      5. "New Ships" - Basically, pre-TL 9 ships. TL6 to TL8 Ships and mechanics for a Sol Based Campaign and a Human diaspora of a hundred billion. 
    2. Vehicle Building Spreadsheet
      1. Battery Rules 
      2. Tweaks to the system that make it more usable and spreadsheet-friendly. 
    3. Update the Lore: Hard Scifi Setting, which has a more dragged out tech progression where instead of taking 100 years for FTL, it takes 200 years. 
But I will definitely take a couple of weeks break from any Game writing and work. 

Tuesday, October 24, 2023

Submitting Mneme Space Combat for Approval

 

The ships blender files totaled up to 10GB. So I had to upload a Doc file with a Link to it. I do understand people may share it without paying. Takinig the same risks as the people in FUTO and louis rossman. 

It should Appear here at https://www.drivethrurpg.com/product/434090/Mneme-Space-Combat-full 















Sunday, October 22, 2023

Discovering Unfinished Works: 2-Parsec

 I got so busy with Mneme Space Combat I haven’t checked my DriveThruRPG and saw 2-Parsecs book entry. It’s available as a free book in Mneme World Generator but it had some problems: I couldn’t make it a stand alone book because the scenarios were unplayable with the current rules set regarding space. 

My goal was that you run it, you have everything for smoothly run game. 

Particularly the Space Encounter Mechanics. There main problem I had with the Space Encounter is Detection and Preparation. I wrote a book about Nearby Star Systems - Alpha Centauri’s Triple star System, Barnard Star, and Lehman 16’s binary star system - and when they Jump into the system: What greets them? what do they see? What dangers awaits them? What due diligence can they perform? 


I’ve used AskmyPDF (AI helping me go through the book, using natural language to search and collect references and verify it) on Cepheus Engine SRD and it does have some lacking elements. 


Mneme Space Combat and Mneme Combat Rules will hopefully help have games run smoother. I will try to come up with sample scenarios. Demoing the mechanics and how it will run smoother.


I want to create a Github of a Character Generator with python - since I will be having AI studies and I can afford Co-Pilot and various AI assistants to help me learn to code. I also need to learn Python because of the AI tools we will be creating at work when we have to create Embedded Prompts in H2Ogpt. 

 

Note Mneme Combat Mechanics has a spreadsheet of weapons that allows Referees to create a library of weapons. 


Migrating all the mechanics to Python is not an easy feat. The first thing i have to do is so indirect: Creat a Docker of the Flask which will contain the Web framework. Basically before I can even begin the project which will be shared, it has to be in a medium that is shareable.  


2-Parsecs will continued, after Mneme Space Combat is launched. I will be drawing the art with Procreate, since AI art is has a lot of negative press. Since I’m not exclusive with DTRPG, i’ll probably experiment releasing a version with AI Art. 


My strategy is to have quarterly updates to Mneme Space Combat - coming up with additional free stuff, tutorials and videos. Something I can produce with Nicco Salonga in a couple of months. While doing that learning to create the foundation by which the Apps will be created: Character creation then moving the World Generator and the Ship Generator. 


It’s all python because the Blender App works in python. AI and Blender are all Python. 


Good luck to us. As I get older I know better but the projects get much harder. 


At 44 i dont think I will be my dream Game Designer, making money with Mneme. It’s going to be me spending on mneme because I can hire a friend to help me make a book. I going to be scrimping and saving until this brain gives out. 


It’s not so bad, my projects now at work is dealing with 3D printers, Arduino Devices, and training students Open Source Collaborative work: design and prototype fast - first mover advantage of Open Source and build build build. It’s one of many childhood dreams - like my kids wanting to be policemen, cooks, scientists, astronauts etc… 


As my vision gets worse as I get older, and my motor skills decline and my attention gets overburdened by so many responsibilities (an IT company that is starting up, and an Electronics Company starting up) - success in in TRPGs has been foreshadowed by the rejection letters. Of course If I succeeded, what would it have meant: Staff for more ambitious projects - blender Apps, world building tools, etc… Another gamble. 


Someone wants it more - someone deserves to succeed more than me. I’m just the Game Writer who happens to work regarding this in a Developing World. A vision of a sci-fi future has to come from someone more charming, confident, passionate, infectious etc… it doesnt come from some beat up old man in the developing world juggling this and family. 




 

Thursday, October 19, 2023

Home stretch - Mneme Space Combat Rules

 https://youtu.be/9836WBRQKXE Finished the Video. 
Flawed but given the time constraints and having done 4+ attempts this is the best I can do given my full time work schedule. 

Remaining are

1) Clean up the Ships - formatted so its easier to read and put them in the book Plus a Clean Spreadsheet since this will be part of the products. 

2) Art from @Mawf  on the book. New Cover and the corrected Map Ranges. 

3) Zip up the Blender, PNG, and PPT files (we used ppt for the editable files). 

4) Table of Contents for the PDF. 

5) Create the DrivethruRPG entry and upload it for the PWYW (rules only with Trader's Map) and the 10usd (discounted from 20usd). 

6) Wait for the DTRPG to approve it. 

Changes: 

While I said it would be 10usd, that is the initial price. Given how much work it took. to recoup that cost after the intial marketing and discount period, it will be 20usd. I will email all the buyers of the previous books a discount to get it at 10usd anyway.  

I hope that people like that i can hire an assistant. 

FUTURE PROJECTS: 

  1. Harder Scifi Version of the rules that use Only Delta-V Budget!!! New Ships that are Thrust Oriented, Spin Grav Habitats on planet (Bowl Shaped spin Grav on Low G worlds like the moon ), and Flesh out Mneme s Default Hard Scifi Setting. 
  2. I've been playing Mech Warrior Online with my team, and fixing the Vehicle Rules so that it can be used for Mecha Combat would be fun. Same deliverables as the Space Combat - mech models, procedurally generated combat terrain, mechs using CE Vehicle Builder rules, etc... 

If I had the resources (Time and Attention):  
GODOT or Blender app (blender can export to stand-alone dedicated app) Ship generator. 
Create a Character Generator program. 

Thursday, October 12, 2023

Preview and Update: October 11 2023

 Update: 

  • Had a major Re-write. Ranges are tricky and rewriting it is hard when it's a system and everything affects everything - and I have to hunt down the various mentions. I'm learning a lot Playtesting the mechanics - like a war gamer. 
  • REMAINING TASKS: 
    • Script of the Sample Encounter: Sample encounters help see how all the rules work. Inspired by Somali Pirate encounters.  
    • Reading the Script and Recording it in Roll20 with OBS.  
    • Uploading it in Youtube and Editing it. 
    • Finalizing the Book: 
      • Removing my Notes
      • Updating the ART 
      • Adding the Formatted, easier-to-read stats of CE SRD ships. 
      • Exporting it into PDF and then uploading the Table of Contents. 
      • Uploading it to the AI for proof reading - asking it questions to explain certain mechanics. (this is happening through the entire editing of this book). 
    • ZIP all the Power Point Files of the Ships
    • Clean up the Ship Building Spreadsheet for presentation 
    • ZIP all the Blender Models of the Ships
    • Upload them in Drivethru RPG... 
  • Ive been working on this more than Mneme World Generator and I wonder if 3rd time is the Charm. Anyway I plan to continuously Add more ships and update it until All the ships in the CE SRD are built. I hope I exceed World Generators with Silver with this book. 
  • I don't know if people want a book that gives you the Editable Files, Blender Files, Spreadsheet that helps build more ships in CE RAW, that can be used in many CE Settings.  



Monday, August 14, 2023

Tokens first - Creating Videos Demoing the Mechanics

So I will be creating the tokens to demo the mechanics. 
Starting with the Frontier trader. the mechanics appear ready; I just need to fully test drive it. Recording a scenario that can go many ways is so complicated. (Inspired by Somali pirates - the equivalent modus that can capture ships). 







Sunday, August 13, 2023

Mega Lagrange Points - Gravitational Fidelity - how Jump works in Cepheus Engine: Mneme

 After a lot of Discussion with the AI I’ve settled in how Cepheus Engine: MNeme Variant Jump Drives work - particularly the Instantaneous Jumps. (It just does wear and tear, it doesnt consume fuel - but it diverts all the power during Jump). Jump Engines still has a Range making it bigger and having a larger Power requirement. 

JUMP POINTS - Lagrange Points. Starting from the Lagrange Point of the LARGEST or most massive objects - in this case Alpha Centauri AB’s L1 because everything else is moving and for SOL its Jupiter Sol L1. Secondary and Teritiary LPs are Hyper and Sub respectively. 

Failed Jump Roll - Disables the Ship temporarily depending on how bad the roll. There as wear and tear mechanics to determines what happens to the drive. It exploding and killing the ship and its occupants is a possibility. Of course the desperate can JUMP to run away. 

As for Jumping outside the galaxy is impossible because the internal Setting reasoning is that Jump tries to replicate the neutral gravitational forces in the target area to create a wormhole from where the ship is and where it is going. 

Jump attempts interfere with each other. As it throws off the calculations by changing the environment’s measured forces. There are JUMP gates in the setting and various infra. 

Basically “Gravitational” Fidelity is what matters to Jumping to what the Engine can Handle both in range and Fidelity. 

Certainly, Justin! Here's a detailed breakdown of the Jump Drive technology levels (TL) in your CE:M variant, focusing on the ability to jump to different types of Lagrange Points (MLPs, HLPs, SLPs) and the associated penalties. These rules add depth to the technology progression within the game:


- **TL10**: 

  - Allows Jump to Mega-Lagrange Points (MLPs) L1.

  - DM-4 penalty to navigation and engineering roll for any other point.


- **TL11**:

  - Same capabilities as TL10, but penalty reduced to DM-2 for other points.


- **TL12**:

  - Allows Jump to Hyper-Lagrange Points (HLPs).

  - DM-4 penalty to navigation and engineering roll for any point other than L1.


- **TL13**:

  - Same capabilities as TL12, but penalty for other points is reduced.


- **TL14**:

  - Allows Jump to Sub-Lagrange Points (SLP1).

  - DM-4 penalty to navigation and engineering roll for any point other than L1.


- **TL15**:

  - Same capabilities as TL14, but penalty for other points reduced to DM-2.


- **TL16**:

  - Allows Jumping to either any L1 or a barycenter.

  - No mentioned penalty, indicating full mastery of the technology.


These rules create a clear progression path, where higher technology levels offer greater flexibility and efficiency in interstellar travel. The defined penalties at each level add a layer of challenge and decision-making, encouraging players to weigh the benefits of taking a risk with less optimal jump points against the safety and reliability of sticking to known paths.

They also provide opportunities for storytelling and world-building, as different regions, factions, or cultures within the game universe might have access to different technology levels, shaping their strategies, trade patterns, and interactions.

So basically Jump Points can be controlled j