Tuesday, January 31, 2023

Choose your Star - MNEME WORLD GENERATOR SHEET

 Some improvements - you can choose your star by inputting 5-30 in the stats. 




ORIGINAL ROLL

STAR CHANGED BUT SAME STATS



Sunday, January 29, 2023

2023 Jan Sales report Update

 


  1. Nicco is finished with the first Draft of Ships: 
    1. 50dton Armed Cutter
    2. 100dton Courier
    3. 200dton FreeTrader and Variants. 
    4. We also developed a Workflow so the ships can be created very quickly. 
    5. Remaining:
      1. Animation Scenes - Ships Transiting "Burning Away" 
      2. Animation Scenes - Ships Docking 
      3. Ring Habitats. Creating a Parlance for Habitats as they are like Towns and Cities, having a network relationship (Towns concentrating transactions to Cities as hubs). 
  2. I finished the ability for the Spreadsheet to Build Star Systems' contents so that the GM or World Builder can just cut and paste the contents.  Remaining are: 
    1. Alph Centauri A 
    2. Changing all the World Formats to match this data outlay. 
    3. Creating NPCs and the usual fluff. 
    4. Adding the Ships with Renders. 
    5. Hopefully end of Feb. (sorry for the delay)



Goals Update

  1. We will be migrating to CC-BY (creative commons attribution see Dungeon World as an Example). This means all our material can be resold by other people without any Transformative work if they want to run us out of business as long as they credit us. But more importantly, we will be proofing ourselves when WOTC deauthorizes OGL 1.0a.  
    1. We will be moving away from Traveller copyrighted material (Example the Traveller SRD's expressions of the rules are copyrited with the OGL giving permission to be used) and OGL 1.0a. Key terms like JUMP and TECH level will be used, except that we will use our own Expression that will be compatible with all the other Cepheus Engine and Traveller Products. The way Everyone can use Strength, Dexterity, Constitution etc...     
  2. 2-Parsec end of Feb. will be included to Mneme World Generator 
    1. Major Edits  - A major Edit was the layout to be easier to work with and Luhman 16 AB and creating details for the multi-Star Systems. 
    2. We will be adding ships. So those who bought World Generator will get a copy of 2-Parsec and some Ships and Maps.
    3. The ship material are not going to be complete buyers will Get CE stats for the ships and Pictures and Reference Models.   
  3. 2-Parsec Stand Alone. March 1 2023
    1. This has to be done with the most up to date Ship Combat and Encounter rules.
    2. The Paid version (Not the pay-what-you-want version. Which only has the rules and sample ships) will have a draft of the Ship Combat and Encounter Rule.
    3. Scheduling 3 to 6 Parsec depending on success or failure of sales.   
  4. Ship Builder Rules and Blender Files. April 2 2023
    1. Updated Ship Combat Rules. This will be a whole new Ship Building, Operations, Encounters, and Combat rules (Not all Encounters are Combat, emergencies, Intercepting, and Intelligence Gathering are non-Combat encounters of Ships and other Space Encounters). 
    2. We hope to regularly create Ships and Space Stations in the future. Hopefully every month nicco and I can produce a new set of ships and animations. Our buyers will have a lot of ships to choose from and given that it has Maps and that the GM can easily model scenes in EEVEE - people will like our products and the ability to create immersive scenes. 
  5. CC-By Character Creation Board Game. May 1 2023
    1. A character Creation mini-game to generate background stories for characters and NPCs. 
  6. CC-By Character Creation and Character Development Rules. August 1 2023. 
    1. Automated Character Generator. GMs generates whole casts of characters. 
  7. CC-By Mneme Open Scifi Setting. Dec 1 2023
    1. Timeline from Present to 2500. 
    2. 2300-2500 fall and recovery of the Sol Confederation (confederation of states). 
    3. 2200-2500 human expansion as the first Jump Drives allowed humans to begin seeding other stars. With growth rates of  2-5%, hundreds of stars with millions to billions of humans.  
    4. Purpose: for our Fiction Products and World Building. So that Nicco and I can detail it with Maga Structures: Space Elevtors, thousand KM habitat rings, and thousands of City and Town Habitats (creating a procedural generator in blender).  
2022 (Aug to Dec) sales was around 400usd. 
We hope to exceed the 100usd/mo ideally double and income generating months. 
As always our long term goal is 74k usd in sales per year in the long run (which means 40k after DTRPG's).  that means I have to have a monthly growth of 2.2% . That means I have to look for Strategic Actions that increase my sales by 2.28% monthly. What aspects of my products increase the awareness and usability for the customers. 

Saturday, January 28, 2023

Animation of Tethers orbiting a Gas Giant.



 Tether animation Only


Explanation and Animation.

This uses the files from Mneme World Generator 
Simple Animation assuming the gas giant is 128k km diameter this would be a 3500 km tether. 2 hours to render on my RX 550  



This is based on Bradley Edwards's Space Elevator  

Basically, after reading his paper on Space Elevators - the spine or the tether of a space elevator is the CORE component of massive habitats and mining and manufacturing operations.  

It can spin to create gravity, it can act like an Innertia Bank (see the sky hook). As massive habitat and inertia bank the Habitat Moves along the Tether to adjust its "Gravity". 


Its an important Terraforming tool and reduces the cost to orbit. It reduces the cost of making other Space Elevators. 

The idea of a Spinning tether that plunges deep into a gas giant's atmosphere to Collect material - from hydrogen, compounds like ammonia, and metallic hydrogen crystals, and more specialized and hardened version of the same Tether meant for a much Deeper Plunge - in Jupiters crushing depths - this is a Jovian Forge. 

In Mneme Jovian Forges are important in creating the more effective and powerful materials needed for more sophisticated infrastructure.    


Model Information: 

blender, 2 hours to render with a 100usd GPU RX550, if the gas giant is 128k km then the tether would be about 3,400km. 

Ship Previews - Designs and Goals.


 

Tuesday, January 24, 2023

Ask a Planetary Physicist - Discussion with Pecier

Discussion with Pecier Decriedo (of the Mind Museum)

  • He showed a Hohmman Transfer spreadsheet. Given a particular Distance from a 1 Solar Mass, how many days travel to a Target of X AU distance. 
  • How to calculate Delta VMap
    • Transfer Orbit = Orbit of the Sun. Leaving a planet's Sphere of Influence and being under the Suns Influence. 
    • Clarification of Sphere of Influence Calculations 
    • Escape Velocity is RELATIVE To the Planet/Origin. Once you reach the 11kms escape velocity and either 
      • Fail to reach escape velocity - you are 0kms RELATIVE to the origin. 
      • Exceed the escape velocity - you are the difference Relative to the orbit. if you exceed it by 1m/s then you are 1m/s relative to earth 
    • To get Gravity I can use the Surface Gravity Equation to get the Gravity of a LOCATION relative to the SUN (the Transfer Orbit). Then use the Escape Velocity to Calculate the Delta-V budget to escape that Transfer Orbit. (to have X kms relative to the sun). 
  • Relativistic Thrust and Rocket Equation. Basically, it has Exponential Factors that INCREASE the energy cost as we reach faster than Light. Its just like Kinetic Energy Calculation. I don't get it why people are not interested in this - the Exponential Factors is similar to most Compound interest calculations - which is essential for Present Value calculations (even if a person like me who needs a spreadsheet to do the math, knows it's important and can Guess an approximate answer). 
  • Planetary Physics and Materials Sciences. The Jovian Forge and Life in Gass Giants and Terrestrial Biochemically rich planets (Including dwarf worlds - like Titan and Io). Particulary how dwarf planets we named under conventions of Detections and not under Planetary Physics criteria. To a Planetary physicist its still a planet (a small plant but still a planet - and of course some support in using Ceres Mass, Lunar Mass, Earth Mass, and Jupiter Mass). 
  • Luhman 16 A/B Hot Gas Giants - proto stars and life in such. 
One of the things that crossed my mind as we were doing the math was that - My son and the generations after him would find these easy and trivial. I noticed the algebra my son was taking in 6th grade was comparable to the one we took in Highschool. 

Before we would take forever to do drills, I used khan academy to brush up and back when I was in college in 1999 we didn't have those tools and I was Bachelor of Science math. Now everything is at our fingertips and its a matter of making time. 

Yeah, guys in their 20s doing the 3 body equations - and have visual modules in their head of orbital mechanics is not far-fetched... but then the GAP - the surface dweller vs spacer social gap. I encounter computer and system illiteracy regularly and have to change communication modes to adapt to different audiences - for Students they need to know keywords to google and jargon, for aging employees who are struggling with the computerization dig deep from my tagalog or depend on my ability to communicate it well to my staff. 

my son and his classmates being terrible with tagalog/filipino is a social class phenomenon. I have friends and classmates who grew up in the Philippines unable to speak filipino - marking the cultural compartmentalization. We did recruitment for BPOs and the demographics shocked me, its a 5000-10,000 hour exposure and use problem - its not something 200 hours a month can overcome. Its mental REWIRING.  Much of education - and the inclination to be an autodidact is mental rewiring/ 

Mneme and the Hard Scifi calculation as Pecier introduced the Hohmman transfer calculations and parabolic trajectories for Higher Delta V Budgets - this shit will be grade school problem solving in 20-50 years. (stories of what they taught back then and the teaching tools and techniques). 

Of course - the social class thing. that's why I am an open source advocate/evangelist and teach and try to implement ERpnext, Pfsense, Next Cloud, FreeCAD, Blender,  and partner with schools that way its not inaccessible to so many people. (teaching so people can implement it as cheaply as possible and still have a net benefit). You bet I like thinking of characters who are in the edge - social class wise - access to tech and trying to change their circumstance. 


Saturday, January 21, 2023

What will be Creative Commons, what will be this new Deauthorizing OGL 1.2

 https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftForDiscussionPurpose.pdf 


Not Included: Page 1-55 Races to Classes. 
CC 56-104 Beyond 1st Level to Spellcasting
Not Included: Page 105-253 - Spell List to Magic Items.
CC 254-260 Monster Mechanics
Not Included 261-358  Monsters
CC 358-359 Conditions 
Not Included 360-403 Pantheons to Planes. 

After the Survey - this is just too much effort for a publishing group like nicco and I. I might as well wait for ORC. The deauthorizing part - F*CK that - I have to spend time on this instead of writing. Yeah, follow ORC where people representing my interests are having a dialogue. 





Brighter stars and Chthonian Worlds - reshaping our Image of space


 

Generating a Circumstellar Disk in the Brightest and Largest stars - would probably have orders of magnitude equal to Jupiters and F to M stars. The total mass of the "Asteroid Belt" aka Disks would be huge in such a smaller circumference would be great for mining (made of billions of years of captured material and remnants of destroyed star systems). 

Metalic Gas Giants and Bigger Stars render STARS less inhabitable as the larger stars exert greater forces - Solar heat and forces pushing outwards and gravitational pull and Metalic Gas Giants Consuming all the inner planets and systems as it near the star - All in a time scale of Human Civilizations. 

You can create a Human Habitat in these places: 

The Higher powered star for the Circumstellar disks that is Rich in Asteroid Mining and its intense solar radiation - is being used to create Solar Furnaces (Concentrating the energy of that star for Industry and its unique EM and radiation properties). 

Ships built in an A-class star. 

You would inhabit a dangerous Metallic Gas Giant and its SIster Worlds of Chthonian Giants - for the Rare alloys and Jovian Forges. https://en.wikipedia.org/wiki/Chthonian_planet 



Chthonian worlds are special as the intense gravities materials are subjected to are so rare and alter the properties of the materials. 

If Space elevators by Bradly Edwards is used as world-building material and Space elevators are manufactured infra - then use it for Jupiter as a Forge and of course, Mining ice and gas worlds extracting metallic hydrogen.  

 Jovian forges use the forces on the Space Elevator to bring down material and pull the material back out.  

 Bradley Edwards talks about manufacturing Space elevators (its a free book where he goes over the logistics of it and there is a Space Elevator Consortium) to terraform the solar system - I imagine "Jumping" sections of Space Elevators to various stars to set up their Gas World Infrastructure. 

these are from a discussion with our Planetary Physicist Consultant Pecier Decierdo comments on Mneme World Generator (he is helping with gamifying Hohhman transfers and a more realistic and simpler world generation). 

Mneme and Traveller

So as we learn more you will notice a divergence of how we believe the future will be like - particularly the economics of it. The Idea that 1 Credit is equal to 1,000usd of the 20C is absurd that a Crewman earning 12M USD per month on a ship sound absurd unless you are from the developing world and know people who have the same job earn 10x more than you in a developed country because of the Infra and Development.

As a Filipino I know I probably make more than some Indian and African IT professionals of the same job as much as I know I'm making less than my developed world equivalent. (I consider how much more skilled many of them are than me). 

I realize some Key Understandings of Economics, the Parent of Game Theory, and a KEY skill in creating context in world-building - is important to understand why the world has such absurd and strange forces at play - the way Gravity shapes time and qualities of materials we thought we understood. 

But that Infra - that to Live in Space means Tons of material and infrastructure per human per year of living. That human is WORKING and thus will handle megal tons of material. A community living in a Spin Habitat - will process Trillions of 20C USD materials.

And RETIRING in a world with earth-like conditions - Your home can be worth Hundreds of Thousands of USD, it doesn't mean someone is willing to buy it at that price.  A crewman can accumulate Billions of 20C USD of credits - it doesn't mean someone is available to buy it. What can surface dwellers trade for ship shares worth 20M Credits? In Mneme the ships are Open Sourced, even if such tech would arrive today it doesn't mean Industries and States would organize to build such.

In traveller it feels Like I'm in this world, written in the 80s, its great and thought-provoking. Although I want to not just test out new worlds but Apply the changes and science we are discovering - what it means in a Setting. 

The infrastructure of space is not imagine our Current GDP (GDP of the world in 2022) of 101 Trillion USD with SPACE infra. the infrastructure of Space in 2100+ is imagining a GDP of Quadrillions as billions of people rise from a Developing world status and get the infra a tiny percept of the world gets and thus Talent in the Billions are participating in shaping the world. Engineers from the Developing world taking Humanity in directions we cannot yet imagine.  

Can you imagine the Cost of Living of a class with a lot of social mobility, with more than their basic needs, are met - that they do not suffer a cycle of poverty. a world of 8-10B and the rising compute and cost of living and quality of life - the SIZES of the economies. 10x the 101 Trillion economy of 2022. 

Technology that does insane scale of productivity. 

That our Player Characters are one of the hundreds of Billions of entrepreneurs developing New economies in far-off stars as Novel new resources and materials and science is formulated.