- Uploading the new 300DT ship model to DTRPG.
- Prepare the ships for upload and updating the Files. That will take a couple of hours of checking and zip and uploading.
- Mneme Space Combat -
- Update the Rules for the TENDER rules. Basically a Ship can carry up Thrust and Jump if their Drives and Power Plant are up to it. These game changing rules are kinda a big deal since it makes ships more modular. Tendering habitat and cargo modules as well as explain how large volumes of material are Jumped into star system.
- 200DT Mining Ship Concept. Nicco and I will be working on the 200DT mining ship, designed to push or drag 400DT of asteroid.
- STL files of our ships.
- Ill be getting some On-the-Job-Trainees from Industrial Design, I hope someone them are interested in a paid side project of helping me convert my ships into STL files. Starting with finishing the Merchant Trader and testing it. Particularly a telescopic mini stand, that will allow some levels of elevation.
- I may have to train them in Blender and the workflows in blender. One of my other projects is FreeCAD and developing a process flow to set up FreeCAD and update it. This is a major project which I use the ojts for.
- Finding an OJT interested in being hired for my Random Character gen project in Github. I have 5 potential candidates. I will have to teach them the workflow of testing and deploying and then illustrating the workflow of the Javascript in Diagrams.net. That would take a few days (of multi hour sessions). Then they can start improving the character gen.
- When I finish the character gen: Random RAW and Step by Step but MNEME (making changes to make it automation friendly). i can proceed to the Mneme Variant Rules v2 where I stream line it and create Blender STL files of combat figs.
- Other Softwares. Migrating the Mneme World Generator into Javascript Web.
Monday, January 22, 2024
Week 4 of 2024, Jan 22. Targets
Thursday, January 18, 2024
Update: the Internal maps of the 300DT Frontier Trader and Merchant Liner Done - Next Revamping the Asteroid Miner
Just excited as we are doing some finishing touches.
So the buyers have access to the Onedrive folder that has the latest and the prototypes Just need to note the Fuel Processors and Scoops.
300DT Frontier Trader editable files models and CC-BY-SA!!!
By Next Week Jan 22 I'll upload the model and the maps to DrivethruRPG (which is already available in the Onedrive Folder you have access to when you buy the book) .
Now we begin work on the Asteroid Miner... which is not going to be RAW.
It uses a homebrew of Tender Mechanics - basically, your jump drive and fuel determine the amount of DTONS total you can jump or thrust with. So if you are a 200DT ship with a J-Drive and M-Drive C you can jump-1 and thrust-1 with 60DT of fuel.
So Mining Ships "Tender" Asteroids much bigger than it and moves the WHOLE thing or Breaks up a large chunk to move towards its target destination. Its Mining Drones (increased to 2 from 1 and we will make a Model of it) will process ice and volatiles for fuel and supplies. They will have an umbilical.
So from 86DT of cargo its just 23 and the Mining ship is 88MCr - but this is designed to move stuff bigger than it. 400DT of siliceous 11,200 Tons of material to be sifted.
The tender system will help explain how red and brown stars are built up to be Jump points for Shorter-ranged ships. As well as how a 400DT system defense boat got there.
GAME MECHANICS IMPLICATIONS: TENDER MECHANICS
Larger Engines and more MODULAR cargo. So afer the Asteroid Miner 200DT is the research Vessel (Merchant Trader 200DT hull with minor tweaks, the way Cargo vessels are converted to research vessels).
We have a 200-400DT Habitat Ring, we will use Instancing in Blender that allows us to create a "Projection" of the Staterooms and Labs on the ring as you can make objects follow a curve - while the ACTUAL model will be flat so that Referees and Buyers can easily change and Manipulate the Layout of the ring.
We will include the Habitat and Tender in Mneme World Generator because its a habitat! Its reasonable especially since buyers who made MWG silver are greatly appreciated. If your not into ships well you will be getting a free ship in MWG! We will later on include the BOSCO after we hit Copper for mneme Space Combat (Remind me or feel free to call me out if I forget).
OTHER MATTERS.
Ill be running combat with Particle Beam Weapons mostly to see how effective they are over Beam Lasers. At 3D6 damage its so much more effective than missiles, I want to test if I should check if I should Half damage at its extreme range (x0.5). People pay for the product that its tested.
Sorry for the late update, I only meet with Nicco for progress after my regular work.
What happened to: 2 Parsecs from Sol
Sunday, January 14, 2024
Converting to Other Blockchains - Vast Distances and Portable Wealth
Sunday, January 7, 2024
MOSS - Mneme Open Source CC-BY-SA scifi-setting - Interstellar Economies - Blockchain and Money Laundering
Wikipedia of Blockchain for basics
In the Mneme Open Source CC-BY-SA Sci-Fi setting (MOSS), takes inspiration from Daniel Suarez’s “Critical Mass,” blockchains play a crucial role in interstellar travel. In this universe, where Faster Than Light (FTL) travel exists, blockchain technology is adapted to the vast distances and decentralized nature of space travel. Computers on spacecraft, equipped with blockchain nodes, update the blockchain only when they are close enough to securely connect with another node.
You can say MOSS is a open distributed scifi setting.
This blockchain system relies on various standards for validating transactions, incorporating sensor data that verifies the time and place of each transaction. This data includes stellar constellation positions, gravitational fingerprints, and records of transactions from systems tracking time and pace, and activities of the main star in a system. The ledger can validate blocks only if they meet these stringent criteria.
Other ways to track time for sensor validity is Solar Activity which can be viewed historically from another Star System.
In MOSS, interstellar distances necessitate that ships’ transponders be securely connected to sensor systems. These transponders, or Black Boxes, are equipped with multiple redundancies in their blockchain processing, ensuring the accuracy and reliability of the data. If a transaction lacks sufficient clarity or data, creating uncertainty, it is not executed, maintaining a status quo.
Over light-year distances, ships connecting with each other can verify transactions based on their previous locations. Transactions involving multiple parties are validated by the sensor data of all involved parties.
In cases where ships are cut off from the main blockchain, they start their own branch blockchain. Once reconnected with the larger network, multiple parties can add validation data to these isolated activities, integrating them back into the main blockchain.
Moreover, the Black Boxes don’t maintain just one blockchain. They handle multiple blockchains, analogous to different currencies. As long as a blockchain represents something of value (materials, services, etc.), it can be traded with other blockchains, similar to a currency exchange. This flexibility allows for a diverse and dynamic interstellar economy in the MOSS setting.
Criminals and Pirates dont necessary have a “Pirate” or “Underground” blockchain - the blockchain doesnt make those distinctions. Blockchains, while may have a name or a identifying code for who possesses what, this can easily be shuffled.
Tampering with a Transponder to produce erroneous or false blockchain information affects all parties - you can say even criminals dont want the currency their are stealing to be worthless. Also that counterfiters try to accumlate legitmate transactions - will have a difficult time because all parties - even underground economies cannot have uncertainty and bad transactions. Even transactions are bad, as soon as they are discovered and detected the ability to have redundancies in place not just retroactively corrects wrong transactions but makes the entire economy of that block chain aware who did it.
Because of the sensor data aspects, using the block chain in “Safe spaces” is key. Underground blockchains will transact in underground covert locations and may even not function once it leaves these locations, preventing any transaction. A pirate ship will transact with its prey ship, robbing it of its value for the entire economy to see as people release funds at gun-point. It will then trade commodities with other blockchains - to liquidate its prizes. Anyone who will try to trace where the pirates have gone will have to deal with variables of probability as “laundering” who has what happens a lot in Convert economies as blockchains only track ships and many proxy can be used to launder where these values go.
Because blockchain computers are design to track dizzying amount of transactions, how values are transfered from one party to another can be analgoue (a phsyical transfer). the records can be made to look like typical resource extraction transaction - when miners introduce capital in the form of raw materials in the economies.
With all this complexity, you can just have this all happen behind the scenes. The Referee can just focus on the Assets, Expenses, Recieveables and Liabilities of the crew.
what i did wrong - lessons learned for 2024 from 2023
There is very scant data for me to analyze, when it comes to learning what sells. the Mneme world generator I know sells as it hits silver this year. As for what will drive more people to adopt it, i can only guess accessibility.
So I have high praises for Seth Skorkowsky as when ever he reviews an adventure, he polishes it so much that I feel tempted to buy it immediately and run it. He cleans the maps, identifies plot problems (inconsistencies that will stall the game), and various other insights - I'm sure its not just him but his players pointing out errors in the writing.
What Seth does is make the game more accessibile. I think thats what it all culminates as there is less and less reason why I or anyone should not just buy the product. I want to do what he does - and the really nice way he corrects it without turning people off the adventure.
Well I want to do that to Cepheus Engine - coming from GURPS and having people have a hard time getting into GURPS - Cepheus engine fixes that by being more accessible. Not only are you able to make an adventure in Cepheus Engine - but you can publish that adventure. If your players really like it to the point that they leave reviews - then you have a great source of validation.
So what can I do to make Cepheus Engine more accessible -
- well provide Creative Commons Art and Ships
- tools to speed up character creation, ship creation, world creation
- tools to create scenarios someone who wants to improvise and challenge themselves (using RNGs).
- accessible sample settings - not just any other setting but the open source setting which complements the tools and rules.
Of course why didnt it work with Mneme Space Combat? I think its because space combat is not often done. I've read no complaints about space combat rules of any other CE system - and no one is perfect. I have to guess, specifically conscious of my pain points when I run a CE game.
Monday, January 1, 2024
Mneme Ship Combat Update: 300DT body is done - for Art and when done moving on to Research Vessel.
First off, Happy New Year (from those of us in the Philippines at GMT+8).
So the merchant liner and the frontier trader are for art. This means Nicco is creating the PPT map by rendering it in blender, formatting the transparent layers, and marking the legend and what each part of the ship is. Then I will upload it.
A recap: the 20, 30, 50, 70, and 95DT Small craft are all created. I realized I failed to put it here in the spreadsheet. I'm going to have to update the Mneme Space Combat book, and I will start putting the art of the ships in the book as well as having a better way of showing the jam-packed number of ships the Product in DTRPG offers.
| you can see this is not a good way to show the ships. We are going to use Diagram.net and create a table of the ships. |
The Research Vessel was overlooked. Give me and Nicco till Feb to get to this.
The 200DT Habitat Ring + 100DT Tender with a Model-B M and J Drive is able to give it TP-1 and J-1. This is going to be a Feat in Blender since we will make a 2D Map that will interact with the 3D Ring - using Instancing. Instancing allows the models in the 2D map to affect the models in the ring without going into the tedium of manipulating the ring. Give Nicco and me about March to finish this.
The 200DT Habitat - has the 20DT Launches that are designed to perform the Orbiter Role (the ability to land in a terrestrial planet).
I will honor my commitment to make the rest of the CE SRD Common Ships and then some key ships that I can squeeze in with my budget. Although they will all be TL9!!! (because the BASE version of this ship would be the most available and HIGHER TLs are rarer).
TENTATIVE - as committed as a 2-man operation can be.
| TL9 RESEARCH VESSEL 200DT | JAN | 2024 |
| TL9 TENDER 100DT (B-M DRIVE, A-JDRIVE) | JAN | 2024 |
| TL9 HABITAT RING 200DT | FEB | 2024 |
| TL9 SYSTEM DEFENSE BOAT 400DT | MARCH | 2024 |
| TL9 SURVEY VESSLE 300DT | FEB | 2024 |
| TL9 YACHT 100DT | FEB | 2024 |
| TL9 CORVETTE 300DT | MARCH | 2024 |
| TL9 DESTROYER 800DT | MARCH | 2024 |
| TL9 SYSTEM MONITOR 1,000DT | APRIL | 2024 |
| TL9 LIGHT CRUISER 1,000DT | APRIL | 2024 |
| TL9 HEAVY CRUISER 2,000DT | MAY | 2024 |
| TL9 DREADNAUGHT 5,000DT | JUNE | 2024 |