Monday, December 4, 2023
Problem Solving - Adventure
Sunday, December 3, 2023
Dec 3 2023 Character Gen Progress
It seems that the third set of scripts related to survival is the one that works as intended. This particular set triggers the Mishap Table. To make this clearer, I should include the mishap table entry result.
In the mishap branch of the code, I plan to force a failed survival roll by setting the target numbers to 13. I realized that my previous assumption was incorrect since some characters can be exceptionally lucky, and a target number of 15 might be more appropriate, considering there is a maximum 2-dice modifier.
Here's the breakdown of the steps I intend to take:
Step 1: Force characters to fail the survival roll and gain a better understanding of how the survival checks work.
Step 2: Verify if the mishap table is functioning correctly. Enhance clarity by including the roll result in the verbose output.
Step 3: If the mishap table functions as expected, proceed to examine the results and effects of mishaps. Determine if they affect the benefits, as some benefits may be lost. Investigate how to remove benefits in case of a bad mishap.
Step 4: Create an Injury table. Test if the Mishap Table triggers the injury table by commenting out (disabling) the other mishaps. Essentially, disable the other random variables to better test the remaining ones.
Step 5: Once mishaps and injuries penalize character stats and benefits as intended, move on to medical care. Consider implementing a standardized cost of 5k credits per lost stat, with the option to raise stats to a minimum of 5 from 0 or less if the stat has ever decreased. Additionally, provide output notes regarding cyber-prosthetics.
In the Mneme Character generation, I'll customize medical care based on the character's status to ensure a more realistic and immersive experience. But as Rules-As-Written and expediency - just raises stats to 5 or 6.
| the number of careers that had mishaps |
Friday, December 1, 2023
Small Craft 10, 20, 30, 50, 70, and 95DT with switchblade Wings
The new file in your Mneme Space Combat would be 231201 Small Craft 02.blend - part of a continuing set of Models and Ships with stats you can use for your games as they are all Creative Commons Share Alike and Attribute. You wont get Ships this generous - to follow is nicco making the 2D maps from the same files using Power Point (which everyone has and can edit) and you can customize for your games.
So nicco and I meet 2x a week on the progress of the ships.
- the Files Ballooned into 2.4GB in size. causing both our PCs to crash.
- So i did an analysis and researched how to fix it. So we are now using Instancing. Instancing in blender is making a using Add > Instance. which takes a collection (group of objects) and projects it into the space, without creating any new data. from 2.4GB its now just 0.5GB. What also helped was the new chair i modeled which was simpler in design.
- the November Chair (the chair I made in nov) is 1/3 in faces and vertices.
- Also if you've seen the animation I've made for it,
You need something so strong that it would barely bend - and light, aluminum or very thin steel with graphene. if my various IT projects find clients and make money - with probably the cost of these components and the schools I partner with I could probably have a section of our manufacturing plant pull this off for applications in furniture. Dreams.
Here is a View of the Interiors.
| Seating |
8 standard seating x 3 = 24 standard seats.
| 95DT |
| 70DT |
| 50DT |
| 30DT |
| 20DT |
| 10DT |
The reason why I believe Creative Commons works for Game in the brain is that confidence in our abilities - and that we can always improve and that its worth investing in us because we are always improving and growing. So the people who invested in our products will have something to look forward to. Anyway CE is Open Gaming - it gave us this opportunity.
Monday, November 20, 2023
CE Character gen Update and Others.
Here is the Link to the Latest Version of the CE Character Gen
Changes:
- Service Skills. The main problem was the Service capitalization. I assumed it was Navy when it was really navy. Anyway it’s all fixed - and now the navy, marines, army, scouts, and merchants all have their starting skills.
- Learning how Skills are added and Worked in the JS.
- Learning to understand how the entire script work in chunks. How t is an object that collected all these strings of data - and how it loops as it processes a Career.
- Mishaps. The main problem with the mishap was knowing where to place the script. A lot of trial and error because there is the Theory and of course there is the actual details I dont know since I’m just a hobbyist.
- No Death. This took a while to figure out and is one of the earliest major progresses. To remove death but make the character END the service.
Saturday, November 18, 2023
CE character gen notes
https://github.com/justinaquinoGITB/cechargen is the github link
The link to the current version of the character gen
This is how I understand how the JS.
Open the .JS to access the JS script.
I’ve kept it mostly intact except for the changes.
So Line 1 o 52 are the notes.
Line 1127 //------------ "t" object holds Traveller character definitions ------------//
Is the core process that builds the character. It references the Variables you set above it. As the comment states you will see the t or t.attributes etc… which tells what will be stored in t.
Friday, November 17, 2023
Challenges of a Detailed Lifepod and Passenger Modules of 1DT.
Giants need not apply.
Thursday, November 16, 2023
Progress in the CE Character gen - More verbose for easy feedback.
Progress in the CE Character gen (based on Pgorman's Classic Traveller character gen)
Link to the Character gen
- figured out how to have instant feedback with VSCODIUM
- slowly figuring out how his Character Gen Works and what the functions are for
- You will notice I made Verbose very Verbose. so that its easy to follow what the roll did and easy to check if I made a mistake. Slowly this will use the Attribute DM instead of the if statements of Classic Traveller.
- I played around with NAVY since it was the most accessible. So right now it only does navy. When I understand how it all works I can proceed to BARBARIAN -
- A problem is that Background is an event that happens before Careers are rolled.
- Random World Roll.
- 6 careers will be: Barbarian, Drifter, Marine, Mercenary, Rogue, and Army + Background. Once I figure this all out, I can hire one of my OJTS to help in this project since I can now teach him how I want it improved. That means the 18 other careers can be given to my freelancer.
- Once the 6 combat carers can be made I'll promote Variant Combat rules with Character Generator.
- Next is the Scenario Generator which is more complex, while I slowly upload all the careers.
- Will people want to spend money on Variant Combat rules thinking: "Lets have Characters duke it out in a randomly generated scenario".




