What has Changed and Why was I able to do this now?
- Mathew Isom's system was great Scaffolding/Framework to start with.
- I learned all that Lean techniques at work inspired me to engineer the system differently.
- I learned to set Goals better, SMARTER, and various other Analysis and Problem Solving skills have matured to get me through most of my mental blocks.
- My Goals Have Changed
- GMless is the ideal. But how do we do that?
- First Break it down to Encounters and Scenes (which I've droned on an on about).
- Learn Pacing. This is a Process Heuristic. Knowing how to build up conflict and expectation. An example of a Pacing Structure (this is not the only one)
- Work with Assumptions and Expectations. Work them in. Say Yes-and or Yes but!
- Turn those around. Do not let the "Plan survive Initial Contact!" Complicate and Compound.
- Resolve - Through Change, Development, Learning Something new, Coming away with something Different.
- Keep Tight Feedback loops. You can begin with Any Process! There is no wrong answer BUT you need feedbackloops to correct and adjust and adapt. So Start something but COLLABORATE=FEEDBACK.
- Ideas without Feedback is masturbation lolz
- FUN AS YOU GO! Do all the stuff while having fun!
- Learn as You Go!
- Having Fun in the Prep! BUT involving EVERYONE in the Prep!
- Have fun making Characters as you go!
- Immerse as you go!
- Do the stuff, but the stuff is FUN!
- Give the Players Scaffolding. Things are more fun when we dont have to worry about balance and fairness.
- Give a Benchmark or use a Testable Statement. (the lack of testable statements is why we have bad laws lolz).
- Keep it Short and Simple.
- Leave Room to Collect Feedback! Have a Reference Document to keep track of suggestions and feedback.
- Well I kept track of my failures lolz. Keeping a blog or documenting as I went basically allowed me to be able to say what was different between then and now.
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