To me its like work but we can afford to lose and take risks we would normally not take. We get to use our skills and explore it in the theoretical, and the GM gets to scare the bejezus out of us by putting us in situations we would never let ourselves get into at work so that we can find our limits and push them farther. We exercise Visualization in order to better anticipate problems; and as the GM - on the GM side he/she exercise his/her visualization to heighten his/her problem finding ability (and throwing that against the players).
As compared to the other Genre's; Traveller for me is better in exercising skills I use at work but with better "dressing" with spaceships, space, stars, super computers, AI, robots, power armor etc...
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