TL and army organization. You can give tactics, soldiering (no soldiers till TL1), leadership and strategy a TL. Intelligence Analysis (Military) becomes available in TL2.
How Organizational Technology Levels Works:
- Concepts can be gained and lost. Some Eras gain heights that are lost and are relearned.
- Higher TL occurs when key/fundamental concepts are mastered, which allow for more sophisticated concepts to be employed.
- The primary focus is organizational and conceptual systems. These discount tools.
TL0 - Warrior Bands
War Leader. Organizational limit of 50 combatants, modify coordination teamwork and planning rolls. Every 5 more, -1 penalty to tactics checks. Inversely, less 10 increases the ease of coordinating up to a maximum of +4 or 10 combatants. At TL1 and onward, double the limit to 100 combatants and every 10 more is -1; ever 20 less is +1 to a maximum of +4 or 20 combatants.
GURPS Rules Terms: There are only up to Two "Military" Ranks.
TL1 - The First Armies
Examples:
- Army of Sargon the first and his successors (Mesepotamian Civilizatin)
- Armies of the Xia and Shang
Generalship: Now War Bands are capable of organizing into a much larger group. There are now formalized ranks of leadership and sub-organization. Army organization reaches Six military ranks. Organizational Limit of around 1000, -1 to coordination, organization and planning for every 100 more for the General; +1 for every 200 less, maximum of +4 or 200 subordinates.
Organization is about ratios of leaders to subordinates and support staff. Take your current officer corps and look at their optimal subordinate ratio, for every 10% more people they have to lead beyond the ideal, they suffer a -1 penalty to their organizational, coordination and teamwork rolls.
Organizational Penalties: When Lacking enough Trained Officers (one can always promote someone to an officer position), Generals have penalties. For every 10% beyond officer capacity Logistics: Administration Skill for tests of logistics, cannot be higher than Soldier and History (Military) Skill.
TL2 - Drilled and Organized Tactical Units
Examples:
- Armies at the Height of the Hitite, Egyptian, and Assyrian Empires
- Armies of the Punic War
- Armies of the Spring and Autumn period
Informal Military Education: All Strategy, Tactics and Military Intelligence cannot be higher than Military (History) and Current Affairs (Military) Skill.
Soldiering: Soldiers have fighting styles and perks.
Military Intelligence: Military is an informal skill.
TL3 - Military Operations
This is when there was a greater and formal understanding of military operations. At this level of organization, the matter of logistics is now delegated to a specialist and more efficient methods and discipline are developed for arranging and acquiring supplies.
Examples:
- Armies of Alexander
- Armies of the Spring and Autumn period
- Roman Legions after the Punic War, like the Marian Reforms; until the Imperial Era.
- The Crusades.
Organizational Limit of around 5,000, -1 to coordination, organization and planning for every 1,000 more for the General; +1 for every 500 less, maximum of +4 or 3000 subordinates.
Formal Military Education: All Administration (Military), Strategy, Tactics and Military Intelligence cannot be higher than Military (History) and Current Affairs (Military) Skill plus 2.
Soldiering: Soldiering checks allow characters to know how to prepare supplies and their kit for a number of days, how long it takes to travel and dress for the weather, how set up camp, and how to prep basic fortifications.
TL4 - Combined arms and battlefield maneuvers
This is when tactical units were able to maneuver and deviate from their initial plans. Tactical units is now made up of heterogeneous elements: a mix of archers, pikemen, arqubusiers, heavy infantry etc. taking advantage of the best ability when needed. An example are armies skilled enough to clamp down into a defensive posture like tortoise or pike hedge, but open up to make ranged attacks or skirmishers to quickly make forays and return to the safety of the formation.
Examples:
- Armies of the Warring States or the 3 Kingdomes Era
- Imperial Roman Legions
- Early National Armies of the Renaissance
Improved Formal Military Education: All Administration (Military), Strategy, Tactics and Military Intelligence cannot be higher than Military (History) and Current Affairs (Military) Skill plus 4.
Logistics: There is an Administration specialization (military) and Soldier specialization of (logistics).
Armies of Sargon and his Successors TL1
These represents the armies of the Sumerian City States, up to the rise of Hitite and Egyptian empires that eclipsed them. The Xia and Shang Dynasty probably has a similar set up.
Poor Inferior Heavy Chariot
Poor Inferior Bowmen
Good Good Medium Infantry
Poor Inferior Heavy Infantry
Armies at the height of the Egyptian and Hittite Empire TL2.
These are the armies that moved east to conquer the Sumerian City States.
Basic Average Bowmen
Basic Average Bowmen
Good Good Light Chariots
Fine Good Heavy Chariots
Good Good Medium Infantry
Poor Inferior Heavy Infantry
Assyrian Empire TL2
These are the armies that succeeded after the one of the early Dark Ages (the fall of the Mycenean Greeks, Egyptians and Hittite Empires; Their apparent and near simultaneous collapse).
Basic Inferior Light Artillery
Basic Inferior Light Artillery
Basic Average Light Cavalry
Basic Average Horse Archers
Basic Average Light Chariots
Basic Average Heavy Chariots
Basic Average Bowmen
Basic Average Heavy Infantry
Basic Average Medium Infantry
This is the rise of the Mandarin Bureaucrat because of the innovations brought about by Taoism and Confucianism. This had lead to a greater level of organization and professionalism of the bureaucracy. This also affected army organization, particularly operational organization because of the extensive state administration skills being applied to military operations.
Sun Tzu and his successors gave the era a Technological Leap, they grant the army in their control an the ability to function at TL4 organization, while the rest functioned as TL3. To fully take advantage of TL4 abilities, a kingdom had to have sufficient funds to train their soldiers until they reach elite levels.
Basic Average Heavy Infantry
Basic Average Medium Infantry
Uncommon
Persian (Archemaenid) Empire Armies TL2
For the Next Parts: either more samples of various armies and sample armies. I really have to get GURPS City Stats (add a level of detail like harn manor) at the scale of the region. I already have the spreadsheet, just need to add another column for yearly operational costs (professional level, levy level).
Basic Average Heavy Infantry
Basic Average Medium Infantry
Armies of the Zhou Dynasty TL2
Basic Inferior Light Artillery
Basic Average Heavy Infantry
Basic Average Medium Infantry
Basic Inferior Light Artillery
Basic Average Light Cavalry
Basic Average Horse Archers
Basic Average Light Chariots
Basic Average Heavy Chariots
Basic Average Bowmen
Basic Average Heavy Infantry
Basic Average Medium Infantry
Armies of the Spring and Autumn and Warring States TL3
Sun Tzu and his successors gave the era a Technological Leap, they grant the army in their control an the ability to function at TL4 organization, while the rest functioned as TL3. To fully take advantage of TL4 abilities, a kingdom had to have sufficient funds to train their soldiers until they reach elite levels.
Basic Inferior Light Artillery
Basic Average Light Cavalry
Basic Average Horse Archers
Basic Average Bowmen
Basic Average Heavy Infantry
Basic Average Medium Infantry
Uncommon
Basic Average Light Chariots
Basic Average Heavy Chariots
Persian (Archemaenid) Empire Armies TL2
Successors of the Assyrians, the archemaenid empire stretched so far as to eclipse all the previous empires before it. The many cutures it came to rule had their own special military expertise (allied Infantry and cavalry); they reorganized their warrior elite to sustain their heavy cavalry manpower.
Immortals
Good Average Heavy Infantry
Basic Average Bowmen
Immortals
Good Average Heavy Infantry
Basic Average Bowmen
Allied Cavalry
Poor Good Light Cavalry
Basic Average Light Cavalry
Basic Average Light Cavalry
Basic Average Horse Archers
Persian Warrior Elite
Good Average Heavy Cavalry
Good Average Heavy Cavalry
Allied Infantry
Basic Average Light Infantry
Basic Average Bowmen
Basic Average Medium Infantry
Basic Average Light Infantry
Basic Average Bowmen
Basic Average Medium Infantry
Slingers - Poor Average Bowmen
Indian Elephants
Basic Average Warbeasts
Other Units
Indian Elephants
Basic Average Warbeasts
Other Units
Basic Average Light Artillery
Basic Average Light Chariots
Basic Average Heavy Chariots
Greek and Macedonian Armies TL2.
The military assets depends on the region, its tradition, economy and circumstance. Some City States only have very professional warrior elites, others are more mercantile with great economic resources, others have unique conditions favoring marine, terrain, cavalry and recon expertise
Some City States have more numerous but less well equipped and trained Hopelites, like Athens, Corinth and Thebes. Some City States, like the Kingdom of Macedon, have the Pikemen Tradition. Scithian Allies provide the Cavalry. The GM determines the social political and economic organization of the City State, and that determines what kind of units it can provide.
Spartans
Good Good Heavy Infantry
Corinthian, Theban and Athenian
Good Average Heavy Infantry with Marine feature
Macedonian
Basic Average Pikemen
Thracian
Peltas - Basic Average Light infantry
Basic Average Medium infantry
Basic Average Bowmen
Scythian Cavalry
Basic Average Light Cavalry
Basic Average Horsearcher
Cretan
Basic Good Bowmen
Alexander's Army TL3
Alexander makes the organization TL3 for the army under his command. Other greek heroes can be considered as effective.
Average Good Heavy Infantry
Basic Average Light Artillery
Basic Average Light Artillery
Allied Cavalry
Poor Good Light Cavalry
Basic Average Warbeast
Barbarian Allies
Basic Average Horse Archers
Basic Average Heavy Cavalry
Basic Average Bowmen
Basic Inferior Heavy Infantry
Polybian Legion TL3
The Roman Republic and Kingdom creates units based on socio-economic status, with a military tradition. Each City provides Velites, Hastatii, Principes and Triarii. Since there is a military levy, the distribution of wealth determines the availability of certain units.
Velites
Slingers- poor inferior bowmen
Javeliners - poor inferior medium infantry
Hastatii
The Roman Republic and Kingdom creates units based on socio-economic status, with a military tradition. Each City provides Velites, Hastatii, Principes and Triarii. Since there is a military levy, the distribution of wealth determines the availability of certain units.
Velites
Slingers- poor inferior bowmen
Javeliners - poor inferior medium infantry
Hastatii
poor inferior heavy infantry
Principes
Principes
basic average heavy infantry
Triarii
Triarii
Good Good heavy infantry
Equites
Equites
Basic Average Light cavalry
For the Next Parts: either more samples of various armies and sample armies. I really have to get GURPS City Stats (add a level of detail like harn manor) at the scale of the region. I already have the spreadsheet, just need to add another column for yearly operational costs (professional level, levy level).
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