Tuesday, September 1, 2009

Jin Roh, Inspired Combat Load.

Jin Roh suffers some a few problems despite being a good modern combat anime movie. Particularly the lack of “combined arms” and actual “tactical” doctrine. Playing in a game set up like in the movie (early 1970s activism) can be a fun para-military adventure.

Urban Combat Load 58lbs (ST12*) $3,662

*ST11 in my home brew rules where organized and well distributed load-outs allows a character to carry a load +1Lifting ST higher encumbrance.

This gear load out is using GURPS basic set only. It also uses a made up set of rules to simulate the early Night vision tech which was done with Active IR.

Variations include the use of tactical shields, assault carbines and shotguns for larger open areas and armored foes).




Worn Equipment

Cost

Wt.

Frag Helmet (DR 5)

$125

3

Night Vision (TL7; Infra-red Light Night Vision 20 yards/meters)

$600

2

BDU (Urban Camouflage)

$60

2

Frag Vest ( DR 25/22*; Front Torso and Groin )

$500

20

Gas Mask ( DR 2; eye face; No Peripheral visions)

$100

4

Load Bearing Vest

$20

2

Combat Boots

$80

3

Knee and Elbow Pads

$10

0.5

TOTAL

$1,495

36.5



Carried Equipment

Cost

Wt.

SMG 9mm (Dmg 3d-1 pi; Acc 4; Range 160/1900; Wt. 7.5/1.3lbs; ROF 13; Shots 30+1(3); ST10+; Bulk -3; Rcl 2; Cost $1,200)

$1,236

8.8

Auto Pistol 9mm (Dmg 2d+2 pi; Acc 2; Range 150/1850; Wt. 2.6/0.7lbs; ROF 3; Shots 15+1(3); ST9; Bulk -2; Rcl 2; Cost $600)

$622

3.3

2x SMG 9mm magazine

$72

2.6

Auto Pistol 9mm magazine

$22

0.7

Fine Combat Knife

$30

0.5

Tear-Gass Grenade (respiratory attack, No Delay, HT-2; vision based, No Delay, HT-2)

$40

1

Concussion Grenade (5dx2 cr ex)

$40

1

10mile Radio and Headset

$100

2.5

Personals (multi-tool, 10m cord, electric tape)

$5

1

TOTAL

$2,167

21.4


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