Turcoman-Styled Knight
150 +4 points
Attributes [100]: ST 12 [20] DX 12 [40] IQ 11 [20] HT 12 [20].
Secondary Attributes [0]: Dmg 1d-1/1d+2 [0]; BL 29 [0]; HP 12 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Spd 6 (+1 from CR; +1 from tactics) [0]; Basic Move 6 [0].
Advantages [50]: Ally-Shield Bearer (As Ally Freq-15; 50%CP; 6cp,) (As Dependent Freq-9; -2cp; As employer) [4]; Combat Reflex [15]; Fit [5]; Perk-Strongbow [1]; Perk- Weapon Bond [1]; Signature Gear (Bow and a Quiver of Arrows) [2]; Status (Knight) [5]; Wealth (Wealthy) [20]
Disadvantages [-50]: Code of Honor (Knight) [-10]; Duty (Liege Lord) [-10]; Honesty (12) [-10]; Curious (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Team) [-5].
Primary Skills [50]
Archery [31]: Bow (A) DX+5 [20]-17; Horsearchery (H) Bow [5]-17; Shoot Backwards (A) Bow [5]-17; Fast-Draw: Arrow (E) DX+1 [1]-13.
Horsemanship [18]: Animal Handling (Horse) (A) IQ-1 [1]-10; Riding (Horse) (A) DX+1 [4]-13; No Hands Riding (H) Riding+0 [4]-13; Combat Riding (A) Riding+4 [5]-17.
Secondary Skills [32]
Melee Weapons [16]: Broadsword (A) DX [2]-12; Axe/Mace (A) DX+1 [2]-12; Cavalry Training (H) Axe/Mace+0 [3]-12; Spear (A) DX [2]-12; Cavalry Training (H) Spear+0 [3]-12; Fast Draw: Broadsword (E) DX [1]-13; Fastdraw: Knife (E) DX [1]-13; Shield (E) DX [1]-12; Knife (E) DX [1]-12.
Profession [9]: Heraldry (A) IQ-1 [1]-10; Current Events (People) (E) IQ [1]-11; Soldier (Knight) (A) IQ+1 [4]-12; Savoir Faire (High Society) (E) IQ [1]-11; Strategy (Land) IQ-1 [2]-10; Tactics (Land) IQ-1 [2]-10.
Education [7]: Administration (A) IQ-1 [1]-10; Writing (A) IQ-1 [1]-10; Public Speaking (Story telling) (A) IQ [2]-12; History (Family) (H) IQ-1 [2]-10.
Background Skills [18] Area Knowledge (Homeland) (E) IQ [0]-11.
Foraging Skills [7]: Navigation (Land) (A) IQ [1]-10; Scrounging (E) Per [1]-11; Survival (Plains) (A) Per- [1]-10; Tracking (A) Per+1 [4]-12.
Athletics [11]: Climbing (A) DX-1 [1]-11; Hiking (A) HT [2]-12; Running (A) HT [2]-12; Swimming (E) HT [2]-12; Judo (H) DX [4]-12.
Starting Assets (Wealthy) [Status 2]:
Combat Load: total cost $1,455, weight 217lbs,
58lbs (light); move 4/5
Clothes, Tabbard, and Military Belt $755, 4llbs
Haubergeon of Rivited Mail $400; 10lbs (Pyramid)
Gambeson $30; 4lb
Barbute Helm $150, 6lbs
Light Shield $25; 2lbs; DR5/ HP20/ OP9
Flanged Mace $50; 5lbs (skill-12; 1d+5 cr)
(SG) Quiver of Broadhead Arrows $75, 3lbs ( 1d+5 imp )
(SG) Composite Bow ST17, $900, 4lbs 340/425 yards
Large Knife $40, 0.5lbs
Personal Basics $5, 1lb
Heavy warhorse: Total cost $4,109
strong war trained saddle horse $3,600,
Load (106 + 216 =329 / 375)
Move 3/7 (medium encumberance)
Horse Slam 2d-1 crushing
Bit and Briddle, Horseshoes, and War Saddle 42lbs, $335
2 Quiver of Bodkin Arrows $110 6lbs ( 1d+5 (2) pi )
Long Spear $60; 5lbs (skill-12; 1d+1 imp, plus 2d-1 imp when charging)
Rations x2, $4, 1lb
Ceramic Bottle of Water (1 liter) $3, 3lbs
Traveling Gear: $3,420
2 Cheap Ponies (move 5) $750
2 Saddle Horses $2,400
Tent 4-man $150; 30lbs
Water Skins x4 (16 liters) 36lbs
Saddle Bags x4
Rations x60, $120, 30lbs
Tactical Notes
DR (Cutting/ Crushing/ Impaling or Piercing)
Skull 8/6/7; face 4
Body 4*/2*/3*
Archery (No Aiming and AoA: Determined)
Skill-14 at 15 yards
Skill-12 at 30 yards
Skill-10 at 70 yards
Archery (1-sec Aiming and AoA: Determined)
Skill-14 at 50 yards
Skill-12 at 100 yards
Skill-10 at 200 yards
Archery (Terminal Aiming AoA: Determined)
Skill-14 at 100 yards
Skill-12 at 200 yards
Skill-10 at 425 yards (1/2 damage)
Horse Slam
at 7-6, 2d-1 cr
at 5, 1d+3 cr
at 4-3, 1d+1 cr
at 2, 1d cr
at 1, 1d-1 cr
Break down:
Starting wealth bonus $5,000
Character Wealth: $5,000
Spent $8,984
But According to Building Low Tech Landscapes
I tax 58 struggling peasant families (about a pop of 300)
Each family 10 acres of modetately fertile land, 580 acres falls within a category of a small village.
290 acres of woodland
25% cash crops, 50% hardy crops, 15% animals, 10% luxury goods.
Using My own Tables
$210,000 worth of land in (basically the village) 870 acres.
A small Manorial home worth $168,000
$6,000 in transportation
Household
8 poor servants and their families (semi skilled house hold helpers: cooks, maids, grooms, gaurds etc.)
2 struggling servants and their families (typically skilled servants like the bailiff, chief artisan or a chief guard)
1 average servant and his family (typically the vellet or a novice).
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