Thursday, July 14, 2016

Mental Organization as part of the Game

what one carries with them is a bit of a fascination. I'm pretty cluttered and want to declutter but there are things that I carry with me which have a pay off that reinforces carrying around extra baggage. But then there are those who manage to figure and do so much with less.

I like tracking inventory and encumbrance and i like looking and finding out other people's load outs. Their load out for combat, real life, work, going out on some adventure, their trekking load out, etc... Its fascinating and encouraging.

In TRPGs encumbrance rules and keeping inventory  are on of many lists we keep. Then there is the character which has lists of abilities, weaknesses, motivations, priorities, relationships, open loops,  etc... an inventory of so many things.

I like bringing some of those mental disciplines and habits in the games I play. I like seeing it in others so I can look. When no one else exhibits such traits it can be dull and small problems get bigger. Mastery petty details and challenges are such a small thing but I've realized when we see Attention as such a precious scarce resource how we approach details determines how effectively we use our attention.

I guess that's why I like trying to master the little things: so I can tackle the harder things easier. That's kinda the key lesson in Checklist manifesto I took away - I want to free up mental ram with the small things and focus on the big things. That tracking these petty feats and tricks may elevate us to deal with more interesting and important challenges.
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