tag:blogger.com,1999:blog-5361417188517879449.post3213869752134492238..comments2023-10-24T18:59:56.584+08:00Comments on Game in the Brain: DnD 3.5 Combat System in GURPS and GURPS in DnD 3.5 Combat systemjustin aquinohttp://www.blogger.com/profile/03191474595831304520noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5361417188517879449.post-5907132895778766562013-01-08T21:01:08.937+08:002013-01-08T21:01:08.937+08:00Thanks :D
I think it carries over many systems wh...Thanks :D <br />I think it carries over many systems where it is easy to do the statistics in one's head - like traveller. I've been going over the Mongoose Traveller book of my brother, there are some annoying complexities I can hack with GURPS to simplify. Like you have to memorize tables unlike GURPS there is a formula. justin aquinohttps://www.blogger.com/profile/03191474595831304520noreply@blogger.comtag:blogger.com,1999:blog-5361417188517879449.post-52979286576700355432013-01-08T16:38:15.088+08:002013-01-08T16:38:15.088+08:00I see what you're doing, and it's interest...I see what you're doing, and it's interesting. There are some potentially interesting rules mods that you could port into DnD/Pathfinder, perhaps, with this. For example, if you move your full allowance of 10 yards, AND attack, and heck, maybe YOU are attacked twice . . . that's two move actions, one attack. You still have three seconds left in your budget, and one of those (the last Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com