Sunday, April 15, 2012

GURPS Traveller: Interstellar War TL9 Carrier with Small Craft

Below is a 2000Dton Carrier coming TL9. It is capable of 2 Jumps at Jump-1. The extra jump is for escape, it is not used if it cannot be helped. Because Terra is still working on a Jump-2, the jump comes in handy getting into 2 pasec systems when there is a friendly waiting on the other side.


It has a very conservative and early doctrine. It is not meant to go against the Vilani Imperium, but it can stand very well against a pirate fleet. Its missile volume is only 15+80.

Carriers are not meant to travel alone, at the least they have another Carrier and an escort of 4 TL9 Destoryers, and at least 2 Cruisers. Carriers and Escorts (2 CC, 2 CR, 4 DD). Wartime organization, its 2CC, 2BB, 4 DD with 2 DD Squadrons. 

The extra jump is so that when you go inbound into a system, you don't get trapped. I think given how the logistics of the Jump rules work many warships will need to be 2 jumps capable.


Disclaimer: the spreadsheet tool I made is pretty much my tinkering so sorry in advance for the inaccuracies. I will update all my work and put date stamps so that you know if it incorporates the newest corrections.

Date 4-18-2012
TL9 2,000Dton Carrier
Tech Level: 9
Hull: 2,000-dton Stealthed Streamlined Cylinder hull, dDR 40 armor.
Systems: 35 Maneuver Drive, 40 Jump Drive, 400 Fuel Tanks (capable of 2 jumps), 8 Fuel Processors (2.5 dtons per hour; 20 hours to full), Command Bridge, Model-9 Sensors (Scan 22), 15 Light Turrets ( 15 Heavy Missile Array, 30 ETC Assault Cannon 25mmCL), 920Dtons Hangar (40 Terran Missile Fighter TL9, 3 Ship Boats TL9), Vehicle Bay (35 Life Pods), 111-1/2 Fission Power Plant/TL9, 1 Luxury Stateroom, 40 Staterooms, 1 Survey Module, 1 Labratory, 6 Bunkrooms, 2 Workshop, 2 Sickbay, 168-1/2 Cargo.

Statistics: Emass 1,937 tons, Lmass 7,032 tons, Cost M$2,100, SM +10, Asig +5, Hull dHP 68, Life Support 132, sAccel 1.0 G, Jump-1 (1-parsec range), Top Air Speed 655 mph.

Crew: Command Section (6 officers, 2 Petty officers, 2 Crewmen), Fight Command Section (43 officer, 3 crewman), Engineering (4 officer, 8 petty officer, 38 Crewmen), Maintenance (1 officer, 1 petty officer, 3 Crewman), Flight Section (1 officer, 2 petty, 2 crewmen), Gunnery Section (2 officer, 5 petty officer, 9 Crewmen), General Service (1 officer, 1 petty officer, 2 Crewmen), Medical Section (1 petty officer, 1 Crewmen), Specialists Scientist (3 officers, 1 Petty, 1 Crewman). Total 62 officers, 22 petty officer, 50 crewman.



Total Cost of Manpower
Officers
62
$5,000
$7,440,000
Petty
22
$4,250
$2,244,000
Crewmen
50
$3,500
$4,200,000




Total
$13,884,000






Annual Maintenance
$2.1 M
Annual interest Payments (2%)
$87.9 M
Depreciation
$20.8 M
Manpower
$13.9 M
Equipment Depreciation
$23.0 M
Annual Cost to Maintain
$147.7 M


Note:
additional cost of supplies and small craft: $2,315M
  • Cargo includes
  • 4200 rounds of ammunition
  • 350 Missiles
  • 365 Days of food for 132 people

To be Updated
TL9 10Dton Missile Fighter
Tech Level: 9
Hull: 10-dton Stealthed Airframe Needle/Wedge hull, dDR 15 armor.
Systems: 2 Maneuver Drive, Small Cockpit, Model-0 Sensors (Scan 12), 2 Fixed Mount, 2 Missile Racks, 5 Fission Power Plant.
Statistics: Emass 76 tons, Lmass 80 tons, Cost M$54, SM +6, Asig +1, Hull dHP 25, No Life Support, sAccel 5 G, No Jump Capability, Top Air Speed 5,300 mph.
Crew: Command Section (1 officer). Total 1 Officer.

To be Updated
TL9 20Dton Standard Ship's Boat
Tech Level: 9
Hull: 20-dton Stealthed Airframe Needle/Wedge hull, dDR 15 armor.
Systems: 1 Maneuver Drive, Large Cockpit, Model-0 Sensors (Scan 12), 2 Fixed Mount, 4 Small Craft Seating, 9 Cargo, 2.5 Fission Power Plant.
Statistics: Emass 54 tons, Lmass 99 tons, Cost M$33, SM +6, Asig +1, Hull dHP 20, No Life Support, sAccel 2.0 G, No Jump Capability, Top Air Speed 5,300 mph.
Crew: Command Section (1 Officer, 1 Crewman). Total 1 Officer and 1 Crewman.
Passengers: 48 Passenger Seating.

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