I bought social engineering a couple of months ago, and I've read through it enough, so I thought. Strangely I just realized while i was making my templates that there is no real conversation skill or feat.
Conversation is a shared dynamic action of communication that can run very deeply. It can be about several things at the same time, while appearing as something else entirely. It can be a interrogation task, diplomacy task, psychology profiling task, etc... and um, i may be wrong, but i cant find it in social engineering.
I know savoir faire is used for getting along, and it can be the first skill employed when talking about the weather, nothing, and socialy expected compliments and actions, but there is nothing really weaving this all together.
I guess the GM is really going to have develop his own method of resolution regarding social interaction. Im fine with that, but id rather make a generic system/processes that can be used with any game system. Basically its applying game theory negotiation processes in conversation and social interaction with consideration of attention and multi-tasking limits.
So the closest thing to a stop-gap for conversation is a savoir-fair while performing one other skill like diplomacy, psychology, interrogation, intimidation etc... for a rolled duration, 2d mins, using savoir-faire as a skill cap with a -2 for multi tasking. Failure is aborting the multi-task making the conversation segway to one or the other skill... On a margin of failure greater than 2, its a failed influence roll with the consequence of the worse of the two skills.
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