Sunday, January 17, 2010

Random Village Generation v0.1

Random Village Generation v0.1

A quick random village generator. It is intended to be used with Medieval Demographics Made easy. Useful accompaniments and reading: Lisa J. Steele's Fief, Grain to Gold, Pyramid's Building Low-Tech Landscapes I and II.


Roll 3d

Population

Product

Power Center

Problems

Disposition

Wealth

3-6

3d x 5

Mine/Forestry

Freeman

Civil Disupte

dangerous

Destitute

7-9

3d x 10

Low Grains

Clergy

Logistical

troublesome

Poor

10-12

3d x 30

High Grains

Bureaucrat

Abuse

Indifferent

Struggling

13-15

3d x 50

Pasture

Aristocrat

Failed Venture

friendly

Sustainable

16-18

3d x 100*

Luxury Produce

Military

Banditry

helpful

Prospering


Population

16-18 is practically a small town or a market village.

Roll 1d

1-2 seasonal market

3-4 small market

5 a small guild of artisans

6 sizable market


Product.

Roll twice for Primary and Secondary.


Mine/Forestry.

Roll 1d

1-5 Forestry

6 Mine or Quarry


Forestry

Roll 1d

1-3 Lumber

4-5 Game

6 Special Product


Mine

Roll 1d

1-2 Quarry

3-4 Iron

5 Copper, Tin

6 Precious Gems or Metals


Low Grains

Roll 1d

1-4 Feed Grain

5-6 Hedge


High Grains

typically Wheat, Rice can only be grown in the Jordan valley.


Pasture

Roll 1d

1-3 Sheep

4-5 Cow

6 Horse


Luxury Produce

Roll 1d

1-3 Olive Grove

4-5 Fruit Orchard

6 Vineyard


Power Center

Freeman – the rare independent self made man or woman, who seems to hold the people together through force of will.

Clergy – the religious authority, typically a stationed novice or monk.

Bureaucrat – the legal authority representative of a higher absent one.

Aristocrat – the powerful Land owners

Military – the martial authority, either terrorizing, disciplining, or protecting the inhabitants.


Problems.

Civil Dispute – a serious neighborly dispute that can get the entire village up in arms. This serious problem can have very petty beginnings that just escalated out of control.

Logistical – A problem managing resources or what can end up as a failed venture. Unlike failed venture, the community is buzzing or struggling to fix this before a deadline.

Abuse – the most common problem, given medieval civics. It usually begins with authority or power. It doesn't have to have a direct relationship with the village inhabitants. This is essentially more powerful people causing trouble with the villagers.

Failed venture – the village is suffering from some loss or shortage. A classic example is the primary or secondary product failed and will cause the entire village to suffer. Problems with the village infrastructure projects is also quite common: not enough resources to complete the new mill, granary, palisade, holdfast, irrigation etc...



The Disposition.

Roll this secretly.

Dangerous – potentially dangerous or out-right hostile.

Troublesome – the type that can easily lead to problems with the PCs.

Indifferent - (self explanatory)

friendly - (self explanatory)

helpful – (self explanatory)


Wealth

Annual Income per Family and definition

Destitute ($1440 and below) – Sharecroppers who are poorly compensated.

Poor ($1500-$1560) – Sharecroppers who are barely making enough

Struggling ($1560-$1620) – A growing working class

Sustainable ($1620-$1680) – A strong working class and the start of a middle class.

Prospering ($1680+) – Sizable working class and middle class.


Village NPC encounter

roll 1d (and secretly roll disposition)

1 The Elder or Head

2 the Bailife or Caretaker

3 the clergy

4 the village hero or beauty (1-4 hero/ 5-6 beauty)

5 the village eccentric

6 the Transient


Village Name – typically a special feature of the village. This feature could be a unique product, founder, patron saint, part of the landscape, significant historical event etc. This also reshaped by the language of the inhabitants and the shifting and mixing of cultures.




No comments: